Made a set of brushes for people to use – great for creating baroque style assets! DOWNLOAD HERE: https://gumroad.com/l/YFPhF EXAMPLES HERE: https://www.artstation.com/artist/paulbannon
In the aftermath of a zombie outbreak, zombies are cured and exiled to secluded camps. There has been talk about rehabilitating post-zombies back into society. Steve, the journalist reporting on the case, thinks the zombies still pose a threat to society. He ventures into one of these camps to prove to the world that rehabilitation […]
Black Holes is a 3D animated short film selected at Sundance 2017 that we’re developing into an adult animated sitcom. We just launched a Kickstarter campaign to fund Season 1: bit.do/blackholeskick Available w/ French, Spanish subtitles. This first season chronicles the journey of Dave The Astronaut and his partner, an intelligent melon, as they embark […]
Roles are reversed when a controlling mom is trapped in her son’s video game. Helpless, she now has to listen to him if she hopes to escape the unfamiliar game world. made by Bob Yong, Kang Yung Ho, Ian Ie at Ringling College of Art and Design Music by Erez Koskas Sound design by Blake […]
Hey guys, So just a short one this time. Nothing too complicated, but something that caused me issues when I was trying to do something like this a while ago. I thought it was weird that the new principled shader didn’t have settings for alpha build in by default even though it does pick up […]
A taste of the Oscar Nominated Visual Effects behind the mind-bending world of the Mirror Dimension for Marvel Studios Doctor Strange.
The Blender Foundation has released Blender 2.78b, the latest version of its open-source 3D software. As the ‘b’ at the end of the version number suggests, it’s primarily a maintenance update to Blender 2.78, but it also significantly boosts the speed of renders using Blender’s Cycles engine on shots with motion blur. Based on work […]
Independent and non-commercial project. Created by Arkadiusz Jurcan Sound F/X & Music Mix: Anna Kufirska Mocap actor: Michał Chmiel Mocap session: Michał Hrydziuszko, Adrian Perdjon Soundtrack (Paris Music): “The path I have chosen” Special thanks for hardware support: Platige Image, Post Meridian In memory of H.R.Giger Software: 3ds Max/V-ray, Pulldownit/Rayfire, Krakatoa/Magma, Fume, Thinking Particle, CAT/Motion […]
Our crocodile Brut did it again… hope you like it and share it with your beloved ones. …but if you don’t have anyone to share it with ENJOY YOURSELF :P Illusorium Studios
My 2016 FX showreel showcases both my personal and professional work. joshclos.com
Short animation film done at VFS back in 2012. It took me 2 months to model everything and let it working fine and 1 month and 2 weeks to animate. Recently in this year (2016) I redone the textures, shading, lighting and rendering in my free time. The author: Alexandre Agostini
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This is how you can make any car 3d model using photo reference
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In this tutorial I will be showing the process and some techniques I generally use to create my artwork. Starting at how I approach sketching my initial designs, I will detail the steps I take that lead to the final rendering, I hope you can apply this method to a variety of your art projects […]
“Punk” is a character inspired from one of the models of 3d.sk. The intention was to make a character aesthetically pleasing, stands out from the rest and has a unique design. After some research I found out that, there were not many models of punk type characters, so I decided to go in that direction. […]
In this tutorial, I will show you how to model a stool in 3ds max Step 1 – Max Setup In this tutorial, I’ll be using 3Dmax. So first thing would be open-ing your max program and on the menu choose Customize>Unit Setup>Metric>Meters. Step 2 On the Create Tab, choose Box and enter this amount […]
Modeling Sony Ericsson K530. In this tutorial I want to show you how to model Sony Ericsson K530i in 3ds max.
The work consists of an old office room in good condition, still in use even now. I started this work wanting to create a silent story, so I made the components of the room appear to be speaking for themselves.
Step 1: Setting up the scene Ok, first of all create a cube and convert it into and Editable Poly, then inset one side into a small box and delete it. Then add a shell modifier with "outer amount" equal to 5. Then inside of the box, make a small teapot…just as an example Step […]
After almost 5+ years of experience with mentalray it was a real pleasure trying something new. This was a project I started few years ago, but it never grew to more than initial sketch and simple scene blocking in 3D.