In this tutorial I will be showing the process and some techniques I generally use to create my artwork. Starting at how I approach sketching my initial designs, I will detail the steps I take that lead to the final rendering, I hope you can apply this method to a variety of your art projects […]
“Punk” is a character inspired from one of the models of 3d.sk. The intention was to make a character aesthetically pleasing, stands out from the rest and has a unique design. After some research I found out that, there were not many models of punk type characters, so I decided to go in that direction. […]
In this tutorial, I will show you how to model a stool in 3ds max Step 1 – Max Setup In this tutorial, I’ll be using 3Dmax. So first thing would be open-ing your max program and on the menu choose Customize>Unit Setup>Metric>Meters. Step 2 On the Create Tab, choose Box and enter this amount […]
Modeling Sony Ericsson K530. In this tutorial I want to show you how to model Sony Ericsson K530i in 3ds max.
50 Rendering Tutorials – it’s collection of most usefull cg tutorials by 3d rendering around cg sites. Hope you find this collection informative.
We’ve already done roundups on Car Tutorials, so this time I’ve gathered together a list of Texturing Tutorials. Hope you find this collection useful.
The work consists of an old office room in good condition, still in use even now. I started this work wanting to create a silent story, so I made the components of the room appear to be speaking for themselves.
Step 1: Setting up the scene Ok, first of all create a cube and convert it into and Editable Poly, then inset one side into a small box and delete it. Then add a shell modifier with "outer amount" equal to 5. Then inside of the box, make a small teapot…just as an example Step […]
After almost 5+ years of experience with mentalray it was a real pleasure trying something new. This was a project I started few years ago, but it never grew to more than initial sketch and simple scene blocking in 3D.
This tutorial will show you how to use editable poly to create a bicycle. You will learn how to use editable poly and simple shapes like cylinder and box to create assets for the 3d mesh. I will also show how to manipulate turbo smooth modifier in your advantage.
3DExport posted cool collection of 60 car modeling tutorials, top-notch 3ds max, maya, cinema4d, softimage tutorials for you to check out. Hope you will find this post useful.
Chrome is one of the most used materials in the Design field. This material needs only a few settings to be rendered in an optimal way.
In 2006, I was introduced to Mr. Peter Thompson, owner ofMeritus Racing by Paul McAusland of UrbanImaging. He had recommended my 3D visualservice to Mr. Thompson and from then on I was creating the visuals for MeritusRacing sponsorship campaign.
This tutorial requires user with at least small experience in 3dsMax and knowledge of poly and spline modeling.
In this video tutorial I will show you many various ways to use the zbrush projections Tools, I will show you how to optimize your mesh. I will show you how to transfer one mesh to another, I will show you how to transfer just parts of one mesh to another this is an easy […]
In this tutorial I will show ho w to model Normandy Space ship from mass effect.
Introduction Hi everybody. In this tutorial we will see how can we design a shiny logo in 3ds Max. I used 3ds Max and VRay for this project. Step 1 First open an empty project in Max. Under shapes click text button and create a text like the image below. Step 2 In the modifier […]
Introduction This tutorial will teach you to create 3d blue prints for vehicles and other miscellaneous objects for 3ds Max. Things you will need You need basic knowledge of 3ds max. Internet coverage of course: D Set up the blueprints for 3ds Max Load up your internet browser go to the address (www.the-blueprints.com) – you […]
In This tutorial I will show my way of creating high poly weapon in 3d max.
First and most important part is to imagine what you have to or what you want to create. After few hours I’ve chosen to sculpt werewolf. It’s half human, half animal and it has clothes. So many different issues to face up.
Through out this comprehensive video you will learn several powerful techniques for creating complex surfaces in ZBrush.