First and most important part is to imagine what you have to or what you want to create. After few hours I’ve chosen to sculpt werewolf. It’s half human, half animal and it has clothes...."
Making of the Conall by Iceman...
1Setup Blueprints in 3DS MAX
2VIDEO TUTORIAL: New Morph Tech...
3Posted by CGArena | 0 comments
CGArena Feb – Mar 10 Animation Magazine Released
Once again cgarena.com brings you another exciting and informative issue of CGArena Animation Magazine and this is absolutely free download...
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Interview with Terryl Whitlatch
Terryl Whitlatch is considered to be one of the top creature designers and animal anatomists working in the field today. In a career spanning over 25 years, Terryl has many projects to her credit, including Star Wars: The Phantom Menace, Jumanji 1 and 2, Men in Black, Brother Bear,Dragonheart, Alvin and the Chipmunks, Curious George, The Polar Express, The Princess of Mars,Zafari, Beowulf,...
Read full news »Visits: 104Posted by 3DTotal | 0 comments
Interview with Justin Albers
Justin Albers is a concept artist, working out of Austin, USA. Find out all about...
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Making of “Vampire”
Using ZBrush, Photoshop and XSI along the way see how Caio Cesar Brachuko Fantini...
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Rigging and Animating with Expressions for XSI
In this video tutorial Philip Maddock will explain the rigging and animating with...
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Making of “Aayla Comiquette”
Fabio Paiva works from a sketch by Adam Hughes to create his image ‘Aayla...
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Painting Grenat
Grenat color is red, from blood and not from love, as translated in popular culture...
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Making of the Conall by IcemanJ
First and most important part is to imagine what you have to or what you want to...
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Making of Aramaki, Section 9
Inspiration taken from the 2d anime series and here you can see the 3D version with...
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Painting Mark 13
Image of a robot which destroying the city. This image is a mix between composing...
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Setup Blueprints in 3DS MAX
This tutorial will teach you to create 3d blue prints for vehicles and other...
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Making decorative element for interior by Mateusz Pietruszka
In this tutorial Mateusz Pietruszka would like to show you the process of making...
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Archmodels vol. 73 is out
Archmodels vol. 73. High detailed models of airplanes and airport equipment design...
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Interview with Gerhard Mozsi
Gerhard Mozsi is a concept artist and matte painter living in Germany, who has...
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Making of “Distributer” using 3DTotal Textures
See how Denis Tambovcev uses 3ds Max, Vray, Photoshop and textures from...
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Making of “Big Guy”
In this Making Of, Selworks will show how his creature creation “Big...
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SPEED MODELING CHALLENGE No. 128 (Carousel)
Welcome to 3DM3 Speed Modelling Competition. Any carousel’s or carousel-like...
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RenderOut Magazine for January 2010
Free magazine Render Out! in spanish is...
Visits: 351 Read full news »







