• 3ds max
  • Maya
  • Lightwave
  • Softimage
  • Ciname4D
  • ZBrush
  • Photoshop
  • Aftereffects
  • Quidam
  • Blender3D
  • Beginners
  • Mattepainting
  • Painter
  • DeepUV
  • Realsoft3D
  • Texturing
Here we want to collect interesting and useful tutorials on 2D/3D packages. If you have the quality tutorial or you can write a good tutorial exclusively for us under one of the above categories, please contact stryker@3dm3.com

In this video tutorial I will show you many various ways to use the zbrush projections Tools and I will show you how to optimize your mesh.
This will show you how to morph two completely different objects into one this will also show you how to optimize your geometry with two completely different objects...
This video will show you how to reconstruct your models using ZBrush to be used in Hexagon, all high Detail will be preserved.
Through out this comprehensive video you will learn several powerful techniques for creating complex surfaces in ZBrush.
Jeff Feligon takes you step by step through the process of preparing your ZBrush sculpture for 3D printing.
Martin Knapp demonstrates how to creating simple cloth in ZBrush.
Joseph Drust, Senior Character Artist at Vicious Cycle Software, demonstrates how to bake ZBrush materials into a texture map.
Use the radial symmetry to construct the overall shape, mesh extraction to cut the hole and finally use the ZProject brush
In these 3 video tutorials you will understand how to create a new geometry from the existing geometry using the mesh extraction in ZBrush.
A ZBrush speed sculpt created by Jesse Sandifer. Jesse uses ZBrush brush, painting and posing tools to create a creature with different fish like qualities.
Cesar Dacol Jr. is a character designer and film developer for the film industry. He will demonstrate that Zbrush is not just for the characters, but actually you can use at various other places like environments.
In these 6 video tutorials you will learn how to create architectural elements using ZBrush projection master techniques with Sebastian Legrain.
The main idea of this personal project of mine was to create an illustration of a futuristic warlord.
In this massive tutorial I will share my knowledge and experience trying to represent in depth tutorial about the character logic of Matrouk.
My name is Plamen Iliev and in this article I’ll try to explain the process of creating my 3D character Assassin.