• 3ds max
  • Maya
  • Lightwave
  • Softimage
  • Ciname4D
  • ZBrush
  • Photoshop
  • Aftereffects
  • Quidam
  • Blender3D
  • Beginners
  • Mattepainting
  • Painter
  • DeepUV
  • Realsoft3D
  • Texturing

Modelling of VAZ 21093 by Kazus

Hello everyone. Today I start newinteractive tutorial on 3DM3. It will be car-modelling tutorial. I choosed VAZ21093 car. Why? Because it is simple to do for begginers.

So, here is blueprint
http://www.3dm3.com/blueprints/fileb.php?iid=118

Everybody can take part in this tutorial. Soon I willstart modelling right now!!!

Firststep. Setting up the scene for modeling.

I had sliced blueprint in Photoshop. Then in 3dsmax I created a box withlength, width and highth as real car. Now going to Material Editor. There Itake Multi/Sub object material with 5 materials. In those materials for diffusemap take sliced blueprint. You must also push the button: "Show map in viewfront"

Then I converted box into Editable Poly and use Normal modifier on it toflip normals. Then I assigned multi/sub object material to the editable poly. Onfirst image you can see multi/sub object material. Onsecond - final view ofEditable Poly.

Here all is very simple. Start with a plane and going on. If some body can't understand smth ask questions.

There is a photo of this car. Some places in blueprint are incorrect.

1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12

Russian version

Quick menu:

3DM3.com
Copyright © Kazus
Edit by Stryker
Source: http://www.3dm3.com