• 3ds max
  • Maya
  • Lightwave
  • Softimage
  • Ciname4D
  • ZBrush
  • Photoshop
  • Aftereffects
  • Quidam
  • Blender3D
  • Beginners
  • Mattepainting
  • Painter
  • DeepUV
  • Realsoft3D
  • Texturing

Modeling of Schwerin Theater

Hello. Iím Mohammad Saatchi, Freelancer architectural visualizor. When I seeking for some classical buildings, find one that was simple in first view but have many details. I see it very beautiful and great so decide try to reconstruct it. Itís the ďSchwerin TheaterĒ that established in east north of Germany in Schwerin city.


The theater photo. It stablished in Schwerin, Germay.

Problems:

  • I just have three photo of the building and all of those are far so details arenít visible.
  • Photos arenít in good view and have angle.
  • I havenít photo from side of the building.



My all usefull available references...

Let Start:

Ok, I use Autodesk 3dsmax version 9 for modeling so run it. I will use default unit setup for this project because I want make it with my eyes so unit isnít important. Start of the project was hard part because other partís sizes related to it so if I make mistake in relations, the building will lose! In this project I will confidence to my eyes.


I start from front part entrance columns. Start with creat simple box and convert it to Editable Poly. Then use extrude, bevel, move, rotate, scale.... to make it. For Arc, Just creat shape (Spline + Arc) and extrude it.

I decide start from front part and entrance columns. For it I create simple box and convert it to Editable Poly. Most part make by this “Box Modeling” way. As I said, I confidence to my eyes and use any camera match software or plug-in.


When I finish this part, make many changes in parts sizes to make better and better relation.

This part finish, hmmm, really was hard not in modeling, in relations. It could be better but I’m fine with it for now. I’m so interest to work in details and don’t like use displacements and textures in my project to show object’s details but I’m not pernickety about. I first try to finish my model with low details and then work on details if it required. I continue to complete from part at first. It helps me to define the building height too. There wasn’t bad problem and all things done well. For wall, I use simple box and convert it to editable poly, then for details, use cut, extrude and scale. Columns base are cylinder. For barrier simply use lathe.



Progress show of front verdana. Box, Cylinder and box and again box....


Some close up of details...

1 | 2
3DM3.com
Copyright © Mohammad Saatchi
Edit by Stryker
Source: http://www.3dm3.com