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(Reactor) (Ragdoll) And (hinge) Tutorial

Hello every one!

Creating animation and simulation of objects are very sensitive in 3ds max (Reactor), so you have to take care of every single object in the scene to simulate it perfectly as much as interesting for the viewer, that is the best Animator who take care of a small object and trying to provide a nice and neat as much as possible, for instance if you miss a single tweak in the (Reactor) settings it will unexpected error it can cause of your headache, so to avoid of these all we have to do hard work always to be trying a nice animator.

In this tutorial I will show you how to work with (Reactor) (Hinge) and (Ragdoll) I am writing this tutorial because of having allot of mails and questions from the people who was asking me that how to simulate human structure with (Reactor) (Ragdoll) as you know to build something there was never a single support to build all the structure that is I  added (Reactor) (Hinge) to complete this simulation tutorial.

In the main scene we will learn that the rag doll is falling upon the stairs and then smoothly sliding down till floor, to create this animation we have to pass through some settings and some tweaking, before going to start this tutorial make sure you have the scene what you want to simulate, in this case I am going to simulate the Rag doll falling down, if you like to follow along with me you can down load the ( Starting Scene From Here ) or you think that you could do better on your own go ahead.

Ok lets start the lesson before going to start make sure you have installed the starting scene in the link Gavin above.

1-When open the scene this is nothing more then a structure of human body and the pair of stairs with the floor which you can also create it easily, as like in the picture illustrating below.

2-Now go to (Reactor) panel and then chose as in the image below.

3-Create it some where in the scene it dose not matter where you create (RBCollector), and then from its modify panel chose (Add) then from the window (All) hit (Select) as in the image below.

4-Now all of the objects are added in (RBCollection) like the image below.

5-Go to (Reactor) panel again this time chose (CSolver) as in the picture indicating below.

6-Now create any where in the scene and then go to (CSolver) modify panel chose (None) button and then click on (RBCollection), the image illustrating below.

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7-If you see the (RBCollection) is added the (None) Button as in the picture down.

8-Ok when you all done select the rag doll and focus it in the (Front View Port) as in the picture below.

9-Now its time to start our joining the part of rag doll to (Reactor), ok go to (Reactor) panel and then chose (Hinge) as in the picture indicating below.

10-Now create it some where in the front view from its modify panel Check mark the (Parent) and next to it the button (None) will be high lighted chose the button (None) then chose (R Calf) when you done with the (Parent) its time to connect the child to it, under neat the (Parent) there is (Child) next to (Child) there is button called (None) click on none button and then chose the (R Foot) for the (Child), when you done with the all above you have to do some tweaking for the rotation of the foot, check mark the (Limited) the text boxes should appear for it in the (Min Angle(-3) (Max Angle(160), its help for the unexpected rotation of foots when rag doll falls down, as like in the picture below.

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