Foot modelling by Hatice Bayramoglu
This tutorial will describe how I modelled my foot model from a sketch . The method I used is polygonal modelling. Here, as you see I have a foot sketch which I found from net and I draw one myself too. I’ll start the modeling process using the hand sketch as a blueprint, you should do the same.

Lets start with a box which shown in the following picture. It doesn’t matter what you are using for modeling (it may be a box or a cylinder). Convert it to editable poly and delete half of the box and select the border and drag it according to the sketch.


Just follow the screenshots.

Push around the vertices or edges to form a rough footshape.


Don’t forget to check the model from all viewports. You should look at left and front foot picture reference.

And scale edges so they match the image. At the moment the topology looks a bit messy but it doesn’t matter for now. You can clean it up later.

Keep going adding edges as you see on the screenshots.