Modeling a Chair
Hey, another simple model. Why not make a chair to accompany your table?
1) First of all, make a box that is 35 by 30 by 2 units. And make sure that the length, width, and height segments are 1.

2) Select the box, right click it, go to Convert To, and select Editable Poly. Now we can shape it.
3) Go to the Modify Tab, click on the plus sign next to Editable Poly, and select Vertex.

4) Go to the top viewport and move the vertices so it looks like this.

5) Select the Edge tool and select all the edges on the box.

6) Once all the edges are selected, go to the Chamfer tool. And put all values like the picture below. Good, now you finished the seat portion. Now we make the legs.

7) To make the legs, make a cylinder with the values in the picture below.


8) Convert the cylinder to an Editable Poly the same way we converted the box.
9) Go into the front viewport and move the vertices so they look like the picture below. Also make sure the top edge of the leg is not going all the way through the seat of the chair. Make sure its in the middle as the arrow indicates.

10) Use the Polygon tool and select a band of polygons like this. Make sure that the ‘Ignore Backfacing' box is UNCHECKED!

11) Now use the Bevel tool with the following parameters to get the following picture.

12) Great, now do the SAME thing for the other 2.

13) Now go into the left viewport. Rotate and Move the leg so it looks like the image below.

14) Now go to the front viewport and position the leg to look like this.

15) Go into the top viewport and select the leg. Then click on this button. This is the Mirror button. You can mirror objects on any axis.
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16 )When the pop up window opens, choose the same settings are below.

17) Move the new leg to the left so it goes to the other side of the chair.


