How to create realistic water from Particle
In this tutorial I will show you how to manipulate particle effect from shower head into tub and collide with surface of tub react as like water, Particles are widely use to create visual effects like Smoke, Water, Fire, different kind explosions as you watching in movies most of the time.
Ok lets start the lesson before going to work with dynamics make sure your preferences checked (play per frame).
1-open Alias Maya what version do you have installed in your PC if you running already create a new scene to work with better. create tub or you can use the tub i am going use in this tutorial ( click here to download ) as like image below.
2-when you are ready every thing is done in the scene, now go to (Particles>create emitter) as like in image below.
3-now you should see the Emitter is in the origin its mean in 0,0,0 as like in picture below.
4-Move the emitter to shower head as like image illustrated below.
5-now play the animation you see the particles are randomly moving every where not in a direction as picture below.
6-not hold Ctrl+A to bring the attribute editor from attribute editor scroll down to (Basic Emitter Attributes) and now from dropdown menu chose directional in picture below.
7-Still in Attribute editor scroll up down to find (Render Attributes) now click on (current render type) you will see some more options are available, do the same setting as image illustrated below.
8-now if you play the animation your particles are thin and in the wrong direction, what we need to do now ok, just hit the (T) button from your keyboard and now you should see some more control on the emitter, change the direction down to surface of tub, as like picture down.
9-when you perfect with direction of you emitter now hit the blue handle in bottom of emitter to see more control if you click on this blue handle you will control on the emitter, now change the speared some thing like in picture below.
10-i change the color of particles from attributes editor what color you like you can change it from attribute editor, picture below.