• 3ds max
  • Maya
  • Lightwave
  • Softimage
  • Ciname4D
  • ZBrush
  • Photoshop
  • Aftereffects
  • Quidam
  • Blender3D
  • Beginners
  • Mattepainting
  • Painter
  • DeepUV
  • Realsoft3D
  • Texturing

The progress of modelling a Character

Go to image: [ 1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - 10 - 11 - 12 - 13 - 14 - 15 - 16 - 17 - 18 ]


I am modelling this character using Maya 4. The sole purpose of making this character is fun. At this time, I dont really know where it will all end, but lets see how it evolves :)

This is where the screenshorts start.

To sum up what happend, then I started by creating a poly cube, turning it into a polyshape by using the CPS toolbox MEL script collection (can be downloaded at www.highend3d.com).

I am working on one half of the model, and CPS automatically makes a mirror copy of the head. Constantly adding more polygones and shaping the half head.

To get an idea on how it works, look at [this] tutorial.


The head starting to get some character. I pulled his back head up some, and added some detail at the eyebrows.

I added two black spheres as pupillars, but they will probarbly change when I start making the real eyes.

3.My girlfriend told me to add a bowler hat, and I made the nostrils and tweaked the area around the eyes a bit.
4.Added some quick surface color and made some preliminary teeth.
5.Here I have given him some cheeks, adjusted the upper lip quite a bit and started giving the ears some shape.

6.Still doing alot of tweaking around the ears and the lower jaw.
I also added the little creasing under the nose.
7.I brought the image from #6 into photoshop and started painting on it, to find the way I want the hair and the textures to look.
8.Started to add PaintFX hair. Click on the image or [here] to see a wireframe of the model, where you can see the control curves for the hair.
9.The head from behind showing the hair strands. I will detail the hair later as the hair looks thing at the moment.
10.I added some wrinkles under the eyes, to give him an older look.
11.I started to adjust the color of the hair.

Started to paint some textures.They will need alot of work though.

Bah!. This looks awfull!! The UV coordinates is messing with me, but I will continue tomorrow with a different approach.


Okay, so I deleted my teture mapping and started over, by projecting planar maps onto the surface. I used the built-in 3D paint feature of Maya to blend the different maps.

I still need to adjust the color of the texures because I want them to be more greyish.

I also have to make bump maps and specular maps, plus I need to add some faults to the skin.

14.More texture adjustments made. I am still not satisfied though..

Eyebrows added, but they still need to be adjusted, because they are way to fuzzy, and the color is not good.

Texture adjusted once again, but I think I am gonna start all over texturing.


I have begun modelling the body. I am so sick and tired of the texturing of the face, so I will have to get back to that on a later stage.

I am not modelling the shirt at this moment, because I want his jacket to be open, or atleast have the posibiliy to open the jacket.

17.Im adding and splitting the polygones, shaping the jacket/body slowly.

Here's a rendering of how the character looks so far. For the sake of rendering speed, I did not render the hair.

I think his body got to look more round and soft, so I have some work to do on the shape of the body.

Go to image: [ 1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - 10 - 11 - 12 - 13 - 14 - 15 - 16 - 17 - 18 ]
1 | 2 | 3
Copyright Carsten Lind
Edit by Stryker
Source: http://www.caligraphics.dk
3DExport Buy & Sell 3D Models