The progress of modelling a Character
| Go to image: [ 1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - 10 - 11 - 12 - 13 - 14 - 15 - 16 - 17 - 18 ] |
| 1. | I am modelling this character using Maya 4. The sole purpose of making this character is fun. At this time, I dont really know where it will all end, but lets see how it evolves :) This is where the screenshorts start. To sum up what happend, then I started by creating a poly cube, turning it into a polyshape by using the CPS toolbox MEL script collection (can be downloaded at www.highend3d.com). I am working on one half of the model, and CPS automatically makes a mirror copy of the head. Constantly adding more polygones and shaping the half head. To get an idea on how it works, look at [this] tutorial. | ![]() | |||
| 2. | The head starting to get some character. I pulled his back head up some, and added some detail at the eyebrows. I added two black spheres as pupillars, but they will probarbly change when I start making the real eyes. | ![]() | |||
| 3. | My girlfriend told me to add a bowler hat, and I made the nostrils and tweaked the area around the eyes a bit. | ![]() | |||
| 4. | Added some quick surface color and made some preliminary teeth. | ![]() | |||
| 5. | Here I have given him some cheeks, adjusted the upper lip quite a bit and started giving the ears some shape. | ||||
| 6. | Still doing alot of tweaking around the ears and the lower jaw. I also added the little creasing under the nose. | ![]() | |||
| 7. | I brought the image from #6 into photoshop and started painting on it, to find the way I want the hair and the textures to look. | ![]() | |||
| 8. | Started to add PaintFX hair. Click on the image or [here] to see a wireframe of the model, where you can see the control curves for the hair. | ![]() | |||
| 9. | The head from behind showing the hair strands. I will detail the hair later as the hair looks thing at the moment. | ![]() | |||
| 10. | I added some wrinkles under the eyes, to give him an older look. | ![]() | |||
| 11. | I started to adjust the color of the hair. | ![]() | |||
| 12. | Started to paint some textures.They will need alot of work though. Bah!. This looks awfull!! The UV coordinates is messing with me, but I will continue tomorrow with a different approach. | ![]() | |||
| 13. | Okay, so I deleted my teture mapping and started over, by projecting planar maps onto the surface. I used the built-in 3D paint feature of Maya to blend the different maps. I still need to adjust the color of the texures because I want them to be more greyish. I also have to make bump maps and specular maps, plus I need to add some faults to the skin. | ![]() | |||
| 14. | More texture adjustments made. I am still not satisfied though.. | ![]() | |||
| 15. | Eyebrows added, but they still need to be adjusted, because they are way to fuzzy, and the color is not good. Texture adjusted once again, but I think I am gonna start all over texturing. | ![]() | |||
| 16. | I have begun modelling the body. I am so sick and tired of the texturing of the face, so I will have to get back to that on a later stage. I am not modelling the shirt at this moment, because I want his jacket to be open, or atleast have the posibiliy to open the jacket. | ![]() | |||
| 17. | Im adding and splitting the polygones, shaping the jacket/body slowly. | ![]() | |||
| 18. | Here's a rendering of how the character looks so far. For the sake of rendering speed, I did not render the hair. I think his body got to look more round and soft, so I have some work to do on the shape of the body. | ![]() | |||
| Go to image: [ 1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - 10 - 11 - 12 - 13 - 14 - 15 - 16 - 17 - 18 ] |

































