The progress of modelling a Character
I am modelling this character using Maya 4. The sole purpose of making this character is fun. At this time, I dont really know where it will all end, but lets see how it evolves :)
This is where the screenshorts start.
To sum up what happend, then I started by creating a poly cube, turning it into a polyshape by using the CPS toolbox MEL script collection (can be downloaded at www.highend3d.com).
I am working on one half of the model, and CPS automatically makes a mirror copy of the head. Constantly adding more polygones and shaping the half head.
To get an idea on how it works, look at [this] tutorial.
The head starting to get some character. I pulled his back head up some, and added some detail at the eyebrows.
I added two black spheres as pupillars, but they will probarbly change when I start making the real eyes.
|3.||My girlfriend told me to add a bowler hat, and I made the nostrils and tweaked the area around the eyes a bit.|
|4.||Added some quick surface color and made some preliminary teeth.|
|5.||Here I have given him some cheeks, adjusted the upper lip quite a bit and started giving the ears some shape.|
|6.||Still doing alot of tweaking around the ears and the lower jaw.
I also added the little creasing under the nose.
|7.||I brought the image from #6 into photoshop and started painting on it, to find the way I want the hair and the textures to look.|
|8.||Started to add PaintFX hair. Click on the image or [here] to see a wireframe of the model, where you can see the control curves for the hair.|
|9.||The head from behind showing the hair strands. I will detail the hair later as the hair looks thing at the moment.|
|10.||I added some wrinkles under the eyes, to give him an older look.|
|11.||I started to adjust the color of the hair.|
Started to paint some textures.They will need alot of work though.
Bah!. This looks awfull!! The UV coordinates is messing with me, but I will continue tomorrow with a different approach.
Okay, so I deleted my teture mapping and started over, by projecting planar maps onto the surface. I used the built-in 3D paint feature of Maya to blend the different maps.
I still need to adjust the color of the texures because I want them to be more greyish.
I also have to make bump maps and specular maps, plus I need to add some faults to the skin.
|14.||More texture adjustments made. I am still not satisfied though..|
Eyebrows added, but they still need to be adjusted, because they are way to fuzzy, and the color is not good.
Texture adjusted once again, but I think I am gonna start all over texturing.
I have begun modelling the body. I am so sick and tired of the texturing of the face, so I will have to get back to that on a later stage.
I am not modelling the shirt at this moment, because I want his jacket to be open, or atleast have the posibiliy to open the jacket.
|17.||Im adding and splitting the polygones, shaping the jacket/body slowly.|
Here’s a rendering of how the character looks so far. For the sake of rendering speed, I did not render the hair.
I think his body got to look more round and soft, so I have some work to do on the shape of the body.
|19.||I have made the jacket more round and added some detail to it. I also took off some of the lenght of the jacket.|
|20.||I deleted the face texture again, becasue it was awfull. so now im back to square 1 with the texture again, sigh..|
I added an object that eventually will become a shirt.
Trying a new approach to the texturing. I have divided the head into different texture areas. Each color shows the different areas, and each area has a sperate image file mapped on to it.
beige, blue, pink, yellow: Planar mapped
I am painting the maps in photoshop.
|23.||The face is getting a little color.|
|24.||Slowly each patch of texture mapping is getting colored.|
I thought I wanted to make a rendering with the new texture, where I can see the hair and eyebrows etc.
This is what I have to do:
And probarbly alot more.
All in all I think the texture is starting to turn out well now – Finally. I was going nuts about it.
I have changed the color of the hair and adjusted the eyebrows to make him look a little bit younger.
I removed the shadowcasting from the hair and painted the shadow directly on the head texture.
I lost the file texture for the left ear by accident, so I had to remake that and it still needs a little tweaking – I guess thats just one of those things that happens when working with computers.
|27.||Back to modelling the body. I have added a little detail to the shirt.|
|28.||The pockets on the jacket has been added.|
And here a tie was created. I am gonna make the tie alot wider, to get a more cartoonish look of it.
|30.||Here I added the trousers and adjusted the tie.|
|31.||A rendering of the body and the head.|
|32.||Not much time to work on the character today, but I added some quick hands.|
Finally a step in the right direction!.. I have been cussing the texturing, it has been a real pain to paint on multiple texture files, aligning the textures etc., but a friend of mine, Chris Kniffen, has made a great tutorial on how to texture quite easily. Thanks Chris.
Look at his tutorial [here]
I have deleted the PaintFX eye-brows and painted them on the model instead.
The texture is comming along really nicely now. I have added some noise to the basic skin color and added a specular map.
The PaintFX hair has also been adjusted.
|35.||The textured head imported in to the scene with the body.|
|36.||Starting to model the shoes, by creating a poly cube.|
|37.||Extruded the faces on the poly cube, and converted it to a CPS object.|
|38.||The shoe starting to take form. Constantly adding more faces and extruding, splitting faces and moving vertices.|
|39.||The shoe has gotten its form|
|40.||I added the shoelacers, which are made of basic NURBS cylinders.|
|41.||Gave the shoes a color and placed it in the scene.|
|42.||Adjusted the size of the feet a bit.|
|43.||The eyes has been adjusted. I used the awesome texture file from Matt Wood which you can download [here].|
The eyes is now constrained to two locators, so I can move them around and the basic character is now done. Next step is to make different facial expressions so I can animate his face.