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Ford Focus Tutorial Series by Alex

Hi everyone. Well without further blabber let's get started.

1. Create a polygon cube and set the subdivisions along height to 15 and along width to 5. Then scale it so it fits exactly one half of the car.

2. Delete the side faces so that when we mirror and convert to Sub-D later we will not get any problems.

3. Now select the cube and snap the axis to the origin X. Then go to Edit > Duplicate options and set SCALE X -1 and turn on INSTANCE. That way whenever we change one side of the car, the other changes as well.

5. Now it's time to tweak the verteces so the surface resembles the shape of the car. In the side view just select the vertices row by row and move them down in the Y axis only.

5. Now do exactly the same in the top view (except move in a different axis of course).

Now we have something that resembles a car.

Quick Sub-D check

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DON'T CONVERT LEAVE IT AS POLY. I was just checking :)

6. Now in the top view select another row of vertices and move them across to follow the window line as you see below.

And after the window finishes make it follow the bonnet line.

Now we have some weird looking shape but not to worry. It will be fixed.

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Edit by Stryker
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