 | We draw a skeleton of the future lightning. For this purpose simply arrange in a frontal window of a projection of a line how it seems lightning to you looks. Then, using tool Loft, create volumetric curves. In quality Shape it is possible to use object Rectangle. In Modify establish for each received object value Shape Steps and Path Steps equal to zero. In Deformations open the panel of deformation Bevel and for each beam of a lightning establish the values so that from the top downward there was a small reduction of thickness of a beam. For example, for the longest beam - values 0,0 - 0,0 and 100,0 - 1,0, and for the uppermost short - values 0,0 - 1,0 and 100,0 - 2,0. Now using Boolean operation Union connect all beams in one object. Create in Material Editors a material with Self-Illumination equal 100, that color what on yours there should be a lightning and give to its object. In the command panel in Modify choose modifier Noise and establish the following parameters: |