Modeling a Classic Wooden Table in 3dsmax (Part 2/6)
Modeling a Classic Wooden Table in 3dsmax (Part 6/6)
Modeling a Classic Wooden Table in 3dsmax (Part 5/6)
Modeling a Classic Wooden Table in 3dsmax (Part 4/6)
Modeling a Classic Wooden Table in 3dsmax (Part 3/6)
“Introducing the new Unreal Ungine 4” – It was created by Rodrigo Banzato from Tonka3D, where he shows the major elements of the new Unreal Engine 4 including some very cool 3d low poly objects to be part of his new project for the Total Objects collection, that will be soon available at Tonka3D.
This tutorial was created by Rodrigo Banzato – a 3d artist and instructor at Tonka3D – and it is a selection of the 10 most common errors people commit when using the 3ds Max, specially for those who are initiating with this 3D tool.
Check The Art of Miro – it’s a visual collection of monstrous ideas, hilarious concepts and different art styles from the artist Miroslav Petrov.
That is a tutorial where Rodrigo Banzato explains how to take panoramic photos HDR 360. This is valuable information for photographers, 3D artists, designers, producers and digital art passionate.
In this tutorial, Rodrigo Banzato covers some aspects of the tools he uses on his projects for image correction and manipulation by using Photoshop as also other programs, plugins and very nice tips.
This is a tutorial in which Rodrigo Banzato shows how to correct and improve images on Photoshop. In this lesson we learn to use Photoshop and some of the textures included in the Total Image Collection to improve our photography.
This is a tutorial that Rodrigo Banzato shows how to use sub textures, tileable textures and how to manipulate and use those CG textures.
Making of Pop by Julian Gibson
In this tutorial you can see how to model and to make realistic material for another still life image.
Let’s see how we can make some softbody dynamics with mParticles inside of 3ds max 2014.
Time-lapse Painting by Stefan Eriksson
In this Cinema 4D tutorial, I’m going to show you how to model a baseball helmet with HyperNURBs modeling.
In this tutorial Crystal Russell will show you how to model a sideboard buffet for an interior scene using 3D geometry
The real time of this is around an hour, but I put the video in High speed to make it faster
This tutorial I’ll show you my setup to erode away any object.
I demonstrates the use of HDRi Studio GENERATOR, showing how it can be employed using different parameters.