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Making of Toony in 3DS MAX

Hi everybody. In this tutorial we will see how we can design a lovely toon characters scene, light and render it. Also we will see what is composite material and how to use it. You need to know some 3ds Max essentials, but i tried to explain everything detailed. Used 3ds Max 2009, VRay and […]
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Proper tiling by Matt Vainio

One of the most basic map texturing issues is how to have your texture tile seamlessly across the map. This has been covered in many tutorials before, but not everyone may know the best way to do this. For the purposes of this tutorial I assume you have a copy of Adobe Photoshop. I used […]
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Advanced tiling by Matt Vainio

Advanced tiling: For this tutorial, I will be dealing with tiling textures with a pattern, such as brick. These textures can be especially difficult to tile, depending on the source material. When looking for a source photograph for bricks and textures with an apparent pattern that needs to be preserved, look for/take photographs with as […]
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UV mapping the easy way

UV mapping ? In this tutorial, I will demonstrate how simple and precise UVmapping can be using DEEPUV . This is the first tutorial I make because I don’t want to see my friends siting for hours to days on end dragging UV points and merging chunks together just to get a stretched and overlapped […]
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Hull Damage

Want to know how to tear up your favorite starship without actually messing up the mesh? Use textures. We could start with a sphere but that’d be too easy. Grab your favorite mesh instead. The easiest way to apply even burn marks over a whole mesh is if the mesh is one attached object. That’s […]