LOGAN | Logan Digital Double | Image Engine VFX
Challenge the elements. Master all kinds of terrains with unparalleled elegance. It’s the dawn of an new era. The first of a new kind. Introducing the Mercedes-Benz X-Class – the world’s first premium class pick-up truck – coming in 2018. Just like the X our film defies all classic rules of car commercials. Artful image […]
Making of low poly car 3d model made with using 3ds max and Bodypaint 3d. This video x10 faster from real time. You can find 100times faster video on my channel. Please contact me with skype (befastskoree99) if you have any suggestions or post comment here
Spellwork Pictures have posted a behind the scenes video of their work for Rocco’s Carrot.Thank’s to all artist who did a wonderful job. Enjoy watching.
Directed by Ernest Desumbila / Post-Production by SAUVAGE.TV Here the result: vimeo.com/193997028 Music “Mortal Reminder” by PENTAKILL Featuring Ming Kay aka Clearlove7 & Henrik Hansen aka Froggen Director of Photography: Jonathan Bruno.
You can support me at: https://patreon.com/yanalsosak Full image at: https://www.artstation.com/artist/yan… Programs Used: Blender and Photoshop.
Programs Used: Zbrush and Photoshop.
In this final part of the tutorial, we will discuss how the background was created to finalize the piece. This includes the texture, lighting, ambient occlusion and more. We will also discuss and demonstrate the importance of final character and environment details including light scattering, light particle effects and adding final wear and tear to […]
Throughout this tutorial we will discuss and explore the subject of subsurface scattering, the application and manipulation of photographic textures and will further discuss how to achieve believability in a piece of artwork.
During this part we will explore and discuss reflective light, the 2nd key light and specular light pass and what to consider when rendering different specific materials like plastic, fabric or metal.
Part 5 of this tutorial will explore adding a quick shadow pass to help enhance certain forms, and will continue adding details. While watching this process we will discuss the emotional side of art, tackling subjects like quality and efficiency in hopes to offer definitive ways that you can help greatly improve the quality and […]
Sketching a character – Gypsy Dancer. Part 2 of 2. With commentary but you probably best just turn down the volume and put on some tunes. Actual Time: 2 Hours
This is my new model that I’ve done in my free time
This picture was created for an online challenge called “Monster in love”, where it won one of the four Honor Mentions.
It’s a pleasure for me to give you an overall view of this project! This image started last summer…
In this tutorial, I will try to explain how to make an anemone in RealFlow.
Hi everybody. In this tutorial we will see how we can design a lovely toon characters scene, light and render it. Also we will see what is composite material and how to use it. You need to know some 3ds Max essentials, but i tried to explain everything detailed. Used 3ds Max 2009, VRay and […]
Hi everybody. In this tutorial we will see how we can design whole bathroom, light and render it. You need to know some 3ds Max essentials, but i tried to explain everything detailed. Used 3ds Max 2009, VRay and Photoshop
In this tutorial I will be showing the process and some techniques I generally use to create my artwork. Starting at how I approach sketching my initial designs, I will detail the steps I take that lead to the final rendering, I hope you can apply this method to a variety of your art projects […]
This tutorial is a project overview for my imageCalamity Jane . This image is a personal project maybe you can say just make for for fun. In this tutorial I will not go in detail explanation, assuming that reader has some basic knowledge of modeling and rendering …
“Punk” is a character inspired from one of the models of 3d.sk. The intention was to make a character aesthetically pleasing, stands out from the rest and has a unique design. After some research I found out that, there were not many models of punk type characters, so I decided to go in that direction. […]