In this video I will be going over how I use ZBrush to create render pass’s and how to composite them together in Photoshop.
Final part of the tutorial, primarily finalising sculpt without the model present
Part 3 of Gesture Sculpting from Life
Part 2 of Gesture Sculpting from Life
Tutorial based off a sculpt done from a live model over two 3 hour sessions, focusing on capturing gesture, the essence of the pose, and the character of the model.
In this tutorial I show you how I used a combination of Zbrush, 3ds max and Photoshop to create Grayskull Islands….
The inhabitant of a tropical, swampy jungle
This video from Zbrush and Maya Certified Instructor Andrew Klein (www.kleinmakelearngood.com) covers how to make both symmetrical and asymmetrical blendshapes in Zbrush.
This video by artist and educator Andrew Klein looks at the basics of sculpting fabric for a character model in Zbrush.
I made this character to add it to my personal portfolio, I will show you how I created it.
This tutorial shows the process of creation of the character called “Sanlik”.This creature was designed for a short film that I wrote 2 years ago.
This video shows you how to use Transpose Master in Zbrush 4.0, to create a simple rig for posing your character.
This tutorial from Zbrush Certified Instructor and Maya Certified Instructor Andrew Klein covers a few techniques for generating skyboxes and skydomes using a variety of CG tools.
This tutorial is designed to illustrate new features in Zbrush 3.5 such as the Planar Brushes, Surface Noise, and Normal and Displacement Map generation while integrating features from legacy versions of Zbrush, such as importing UVs, using the Projection Master, sculpting with alphas, and baking Material information to color maps. I use a simple Tombstone […]
This is an in-depth look at two different approaches for UV’ing inside of ZBrush
Today I’m bringing you the making of “Scene Francaise”
In This “Making OF” article I wil try to explain the techniques that I used to create this image. I will focus mainly upon the creation of the character
This is a detailed video tutorial by Josh Robinson in which he shows how to sculpt a creature from the beginning the end.
Being a “making of”, this tutorial is intended for people with a prior understanding of the basic tools used for modeling and texturing. This is not a step by step walkthrough, but more of a project overview.
In this video I take a detailed approach and show you how you can use Polypaint to build up a more realistic skin texture
This is my new model that I’ve done in my free time