- Author:Boris Raguza
- Skill Level:Advanced
- Used Software:3DS MAX
- Completion Time:48:56
- Read times:4,112 views
Today I wanted to show you how to break a connection between two objects like cloth and the beam in this case.
And we will play around a bit with the new mCloth Physx simulation inside new 3ds max.
This tutorial connects to a tutorial I saw few weeks ago by Arhen Koch on a request on a forum and explains some tearing cloth features.
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