- Author:Boris Raguza
- Skill Level:Advanced
- Used Software:3DS MAX
- Completion Time:48:56
- Read times:4,193 views
Today I wanted to show you how to break a connection between two objects like cloth and the beam in this case.
And we will play around a bit with the new mCloth Physx simulation inside new 3ds max.
This tutorial connects to a tutorial I saw few weeks ago by Arhen Koch on a request on a forum and explains some tearing cloth features.
Don't miss more tutorials and guides, published daily - subscribe to 3DM3 by RSS. Also you could Follow us on Twitter or simply recommend us to friends and colleagues! Buy 3D Models with 10% discount on 3DExport!