Today we will UVmap the character head.
This time we cover : -Switch betwen Slate node based Material editor and Classic Compact 3ds max material editor
This time we go more into detail how you can use rayfire tool to destruct or build complex explosions. We will make an planet Implosion and explosion with few methods.
This tutorial is about the new Skin Modifier.
A Maya tutorial covering some important and interesting stuff.
Today we will try to remake the thor sequence where the tornade is building in the clouds and striking the earth surface.
Today we will create a waterfall with Particle Flow, Fumefx
Sparks and electric surge in 3ds max
Today I wanted to show you how to break a connection between two objects like cloth and the beam in this case.