In this video tutorial Anselm von Seherr-Thoss describes the process of feather rigging using the PFlow Toolbox#2.
It’s almost an hour long tutorial about using geometry to sculpt your explosion and velocities using the PFlow Toolbox#2 and #3 in canon.
A tutorial about achieving concave Soft Body collision which is not possible using PhysX and particles normally. So here´s the proof of concept that it IS in fact possible.
This is a very simple tutorial to get familiar with the toolsets.