This video from Zbrush and Maya Certified Instructor Andrew Klein (www.kleinmakelearngood.com) covers how to make both symmetrical and asymmetrical blendshapes in Zbrush.
This video by artist and educator Andrew Klein looks at the basics of sculpting fabric for a character model in Zbrush.
In this video Maya 3D instructor Andrew covers how to use Photoshop and Maya together to create, align, and sync image planes properly.
This video looks at several polygon editing tools in Maya
This video shows you how to use Transpose Master in Zbrush 4.0, to create a simple rig for posing your character.
This tutorial from Zbrush Certified Instructor and Maya Certified Instructor Andrew Klein covers a few techniques for generating skyboxes and skydomes using a variety of CG tools.
This tutorial is designed to illustrate new features in Zbrush 3.5 such as the Planar Brushes, Surface Noise, and Normal and Displacement Map generation while integrating features from legacy versions of Zbrush, such as importing UVs, using the Projection Master, sculpting with alphas, and baking Material information to color maps. I use a simple Tombstone […]
This video looks at how to use the new (to maya 2009) UV unwrap tools in Maya to cut apart a hand by UV edges. Perfect for very fast organic UV unwraps is the smooth UV tool, also demonstrated.
This video from Andrew Klein covers Maya Modeling Basics: Chair
This video from Andrew Klein (www.andrewklein.net) covers how to create the back of the chair and the final grouping to complete the project.
This video from Andrew Klein (www.andrewklein.net) covers creating the arms and legs of the chair, and using duplicate special to make symmetrical halves.
This video from Andrew Klein (www.andrewklein.net) covers using the hypergraph to group, parent, and rename elements and edit the seat as a whole.
This video from Andrew Klein (www.andrewklein.net) covers duplicating using the duplicate special command, freezing and reseting transformations, and creating the slats for the seat of the chair.