3D Tutorials & Courses Online



How to make a SOCCER BALL by Gianluca Panebianco

We can start to say that this tutorial is very simle, but probably it’s a little boring…We’ll realize two version of the ball, first a Lowpoly version, then a Highpoly one. Prepare your Lightwave3D’s Modeler! PART 1 – LOWPOLY fig. 1 Create a sphere (shift + o) then, by clicking on n to open the […]

Eyelashes by J.Siquier

The creation of eyelashes is one of the most complicated tasks of a human model, there are different ways to create them, but the one that I am going to explain is the method which I feel most comfortable with; in addition, to this the result can be very realistic. Select the edges that will […]

Interview with Alexandr Sharovsky

We have interviewed the winner of competition “The Best work of month February – March 2004”, which passed on our site. Alexander has told a little about yourself and about work which has won first place!

Interview with Meny Hilsenrad

Interview with Meny Hilsenrad: “I started working professionally right after I finished my army duty. For 3 years I worked in a company called 3D Garage, a post production house. During my time there I did TV titles, Promos, Commercials. I did lots of Modeling/Animation/Textures work and also participate in a flight simulator game project…”

Creation a fire in MAX2 by using a particles

Advantages: when using this procedure you will be able to fire all that you want, including animation figure of people, trees and etc. Fire is involve with moving an object and its possible mutate. Material: you will take a package 3dsmaxr2 and little patiences when working on the slow computer. Part 1: adjustment a scene. […]

Explore in space

That it to be necessary for this action: 1. We shall create objects which we shall blow up.2. In the section Create of the command panel you will choose Space Warps and by means of button create thr Bomb in an average part of each object. Change parameters for each bomb. Gravity it is necessary […]

Introducing reactor

reactor is a plug-in for 3ds max that allows animators and artists to easily control and simulate complex physical scenes. reactor supports fully integrated rigid and soft body dynamics, cloth simulation, and fluid simulation. It can simulate constraints and joints for articulated bodies. It can also simulate physical behaviors such as wind and motors. You […]

Hull Damage

Want to know how to tear up your favorite starship without actually messing up the mesh? Use textures. We could start with a sphere but that’d be too easy. Grab your favorite mesh instead. The easiest way to apply even burn marks over a whole mesh is if the mesh is one attached object. That’s […]

Cigarette smoke

For this tutorial I assume you got a fair bit of brain and experience with 3D Studio MAX. Reset your scene and start by making a cone with radius1: 10, radius2: 150, Height: 800, Height segments: 80, Sides: 40 and mark the “Generate Mapping Coords” This will make the basic sharp of the smoke. It […]

Explosion Tutorial

This tutorial explains how to make cool-looking explosions like these: However, the user must have a basic knowledge of MAX and some of its functions, like creating combustion gizmos, the video post basic functions, omni lights, etc. Now, without further rambling… 1. Create a SphereGizmo anywhere in the scene. Just place it somewhere in a […]

Simple way of steam creation

For creation steam it is necessary to make a simple cone.Click on the cone with the right button of the mouse, will choose Properties and in appeared menu, about inscription G-Buffer, put Object Channel: value 1.Appoint to the received object a material with such parameters.I n the main menu, command Rendering, will choose function Video […]


Hi! My name is Jiri Adamec and I want show you how I created Afro head and give you the inspiration to create resembling or better pictures. Main page: www.astil.euweb.cz MODELING: Before one year I saw tutorial in the head at http://www.secondreality.ch/. And my style of the modeling isn?t so different from it. One of […]

Procedural Shaders

Click here! Intro: This is an introduction to procedural maps. I wrote an article in 2000 explaining roughly how I created a magma shader I had created earlier, unfortunantly during that time I didn’t really have any free time to really focus on it. So the article became a bit hard to follow, plus my […]


We draw a skeleton of the future lightning.For this purpose simply arrange in a frontal window of a projection of a line how it seems lightning to you looks.Then, using tool Loft, create volumetric curves. In quality Shape it is possible to use object Rectangle. In Modify establish for each received object value Shape Steps […]

Making of “Chaleur et paix” by Mohammed Khalil

Reference: I was looking for some references that could help me put things together. Basically I was aiming for a dramatic shot of an ancient passage, and so after doing some research I came up with these references: Modeling: Most of the objects in the scene were poly modeled. I believe poly modeling is more […]