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Stryker

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Fury of serenity by Henry Pashkov

We start with idea as always. Have to make up a mental image first to implement in 3D reality. Once I saw a picture in the internet. I forgot the content but color gamut of the picture stuck in my mind.Long time after that dreams were running away from me cause of this image. And […]
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Subdvision Body 3D Model by Wiro

A female body from a cylinder This tutorial is best suited for those who like to see a rough model from the start and then refine into detail as you go. The technique is best suited for those that prefer to see a rough representation of their models from the start to judge proportions.  It’s […]
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PSYCHO MOM by Patrasciuc Cristian – Part 2

Texturing Let’s pass to the next step (the most important of this project). First I set up the UV’s (only planar, box or cylindrical). This is like a sketch, because after I’ll paint the textures the UV’s will be adjusted in order to give the best result. Here is a screen shot with the UV’s […]
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PSYCHO MOM by Patrasciuc Cristian – Part 1

Introduction – The Concept After making a few “clean” projects, like cars or beautiful living-rooms, I’ve decided to make a scene where I can test my texturing ability and, maybe, improve it. So I chose to make a dirty scene. As there are a lot of scenes with dirty walls or corners, I’ve also looked […]
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Creating Normandy SR1 in 3DS MAX

Introduction In this tutorial I will show ho w to model Normandy Space ship from mass effect. Downloads Before you star you might want to download these files. Reference: Texture: Step 1 I will begin as usually by finding a reference for the model. I found this sketch on www.gamespot.com. When you making complicated things […]

How to create microscopic cell scenes

This is my 3rd 3dsmax tutorial, and it will teach you how to create microscopic cell scenes. It should be very easy to complete and interesting. It will cover all the modeling, and all the materials. If you have any questions, comments, or if you want or need any help, please email me at Viper680@hotmail.com. […]
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Creating those darn door seams by Daniel Buck

To start off with, I assume that you know basic knowledge of 3dMax. I am using 3dMax5, and I am not sure how this will translate over to any previous versions. Anyway, on to the tutorial. All the instructions refer to the pictures below the text. First, we will create what will be the side […]
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How to create a simple rubics cube

This modeling tutorial is very simple and should be easy to complete in a matter of just a few minutes. It should work with just about any version of max. If you quite dont understand this tutorial or if you want some more info on some other tutorials I’m writing, please email me. 1. Ok, […]
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DNA priority tutorial

INTRO Hi everyone reading this overview about making-of my work “DNA_priority”. This overview is software-specific as I have used 3DsMAX and Rhinoceros for making a picture and Adobe Photoshop for post production but there are no limitations for other software users due to most of principals of production are the same. I will try to […]
Tornadomain
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Create a Tornado in 3ds max 4

Hi, I’m finally done with my first 3ds max- tutorial and I’ve tried to do it as easy to follow as possible. Well, you got to have some 3ds max experience. So, what are you waiting for, Christmas? :P Making the Tornadoshape Reset 3ds max (4). Create a Torus with Radius1: 60, Radius2: 2, and […]
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The Making of the “DMF – 239 Coyote” Missile

First of all here is a small introduction. I was briefed to build an aircraft-launchable missile, but this missile was special in that it had DMF capability (Dual Missile Fire). So this meant that I had to conceptualise a missile that could contain two smaller missiles inside itself, so that the mini-missiles could be fired […]
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Creating a glade using Grass-O-Matic Plugin

Foreword This lesson contains the detail view of glade creation process. The lesson is reckon on 3DStudioMax users and also is based on Grass-O-Matic plugin for 3DSMAX. The lesson consist of six parts, where you Can learn how to create: a ground surface with lichen and naked regions, illumination of bright sun day, grass of […]
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Details in materials by Smoke

I have mentioned step by step of how to light up an interior scene in my recent tutorials. This chapter will go into the details about material to enhance more realistic scene. 1. Quickly flash back to the recent tutorial, step 1, create the whole ambience of the area by placing omni lights (ambient only) […]
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How to create a portrait from photograph

1. Prepare 2 photos or skectchs of front and side of a head. Create 2 box as in figure 1. Be cafeful of the proportions when you assign mapping on them. figure 1 camera view 2. At front elevation, draw lines, following the contour. Make sure every vertex join together in rectangular or triangular shape […]
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Making of Ferrari F2003 GA by tyio

Frame modelisation Patern found on www.f1-live.com Top view Side view/perspective First problem, the partern are not orthographique. So, i have made a cube with FIA data about lenght, etc the car have to respect. FILE EXE After, I have just build a basic spline cage, but I advice to use a polygonal modelisation because i […]