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### UV mapping the easy way

UV mapping ? In this tutorial, I will demonstrate how simple and precise UVmapping can be using DEEPUV . This is the first tutorial I make because I don’t want to see my friends siting for hours to days on end dragging UV points and merging chunks together just to get a stretched and overlapped […]
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### The Making of Aviator`s wife

Aviator`s wife is a character made in 3d Studio Max for the upcoming short cg movie “Code Guardian” by Marco Spitoni.
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### High polygon realistic character creation

This is an overview of creating high polygon realistic 3D characters  ( with a particular leaning toward the creation of the above model ). My inspiration for writing it, was that as a long time videogame artist used to working with real-time constraints, I wanted to learn high resolution modeling techniques, and I couldn’t really find […]
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### Building a Polygon Arch

This tutorial will show the method I used for making my arches in a building. There is obviously more than one way to do it. This is not the standard method to make an arch, it is just my way of making them. Let us begin…. 1. Whenever I start up a new project, I […]
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### Cell-Shade A Car

Hi there. This tutorial will show you how to cell-shade a car in Photoshop or in any other 2d painting program. The program you use will HAVE to have a layer option, so Window’s Paint wont work. First of all, find a picture of a car you would like to paint from the Internet or […]
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### Simple Non Detailed Matrix Code Effect

This tutorial all about creating Matrix code in easy and simple manner in a matter of seconds. Even if you are newbie to Photoshop you Follow this tutorial. Step1 Create a new image by clicking file—>new .Follow the preview below. Step2 Fill pure black color using Pait Bucket tool in tool box. Step3 You are […]
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### Modeling of a wheels

Make a cylinder with the settings of picture 1 and picture 2 Then convert to an editable mesh by right clicking Select the outside polygons (squares) but missing one each time you should have 5 squares selected rotate with the tool at the bottom (see pic) Then scroll down the editable mesh menu and tyoe […]
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### Nude tutorial by Robert Chang

For this Tutorial, I used Painter 7. I slapped on some colors with the palette knife, trying to get an over all feel for the mood of this painting. I quickly blended the color a bit with the opaque round brush, with resaturation set to zero, and bleed turned up. I kept the feature fairly […]
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### The progress of modelling a Character

1. I am modelling this character using Maya 4. The sole purpose of making this character is fun. At this time, I dont really know where it will all end, but lets see how it evolves :) This is where the screenshorts start. To sum up what happend, then I started by creating a poly […]
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### Instancer And Curve Flow Tutorial By Aziz Khan

Hello Friends! In this tutorial I will show you how to use (Curve flow) with instancer to create flock of birds, insects, Fishes, sheep’s, cows and etc. Maya has wide range of powerful effects to create unbelievable animations and visual effects, that is why the most film industries are prefer to work with Maya. In […]
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### Texturing of Shark

This is completed mesh model. Now its time to put some texture on it.
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### Modeling of Shark

We look as to model this sweet shark. I got inspiration from Disney’s cartoon “Little Mermaid”. I idea was to create a shark that looks dangerous, but also has a cartoonesh look. It has small but compact body so even at first look you see that it’s strong.  and at the end it has to […]
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### Character Walk Through

Hello there. Welcome to my character walk through I’m not sure if you can call this a tutorial as I will just be showing different stages in the building of a character called Kreacher Kreacher is a house elf character taken from the harry potter books But first and what I will be showing the […]
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### Ford Focus Tutorial Series by Alex: Part 4

FORD FOCUS PART 4 Hi everyone and welcome to the final part of the Ford Focus tutorial series. While this is the last part of modelling the body , there might be more tutorials on detailing and interior. This is just for those who want to smooth out their model ready for texturing and son […]
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### Ford Focus Tutorial Series by Alex: Part 3

Hi everyone. Well without further blabber let’s get started. 1. Create a polygon cube and set the subdivisions along height to 15 and along width to 5. Then scale it so it fits exactly one half of the car. 2. Delete the side faces so that when we mirror and convert to Sub-D later we […]
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### Ford Focus Tutorial Series by Alex: Part 2

Hi everyone and welcome to part 2 of how to model a Ford Focus. We will be starting out simple by creating wheels for the car. Well actually we will be creating two different designs. This just to show you how easy it is to do and how you can make any design you want […]
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### Ford Focus Tutorial Series by Alex: Part 1

Hi everyone. This is part 1 of my tutorial series on how to model a ford focus WRX. In this part you will learn how to properly set up the image planes. Now you might think that we should get straight into modeling but reference images are very important and this is just a good […]
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### Make a ceramic tale

A little tutorial for beginners as for how to make a ceramic tale.
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### Creating High Res Polygonal Models

Outline I. OverviewII. What Are Smoothed Polygons?III. Why Use Smoothed Polygons? Advantages:1. Simplicity2. Intuitive interface (no stitching).3. Speed of production.4. Built in level of detail.5. Single texture map for entire character.6. All areas of the texture will be proportional to each other. Disadvantages:1. Requires UV layout2. Cannot add or remove edges after laying out UVs […]
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### A Realistic Lighting Rig by Andy Nicholas

This tutorial was written by Andy Nicholas who is an experienced freelance artist and programmer. Visit his site at www.andynicholas.com, where you can find more tutorials like this one. This tutorial will show you how to create a lighting rig that will simulate daytime lighting conditions. Most importantly, it will allow you to easily adjust […]
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### Coke can

A key to realistic 3D animation is in the texture maps. While pristine textures often look nice, aging materials effectively can sometimes be out of reach to many animators. In this entry level tutorial Dave Wilson demonstrates one way to make a can look like it has been kicked around and left for dead by […]