This tutorial explains how to make cool-looking explosions like these:
However, the user must have a basic knowledge of MAX and some of its functions, like creating combustion gizmos, the video post basic functions, omni lights, etc.
Now, without further rambling…
1. Create a SphereGizmo anywhere in the scene. Just place it somewhere in a place where it can easily be found, like as shown below.
2. Add a combustion to the SphereGizmo. The setting should be around:
Flame Type: Tendril
Flame Size: 20.0
The colors for the combustion are as follows:
Of course, there’s nothing wrong with trying something different.
3. Make an omni light in the center of the combustion gizmo. Put some attentuation on it. This is the light that will *supposedly* light up the object you’re….lighting up
4. Color said omni light orange.
5. Create a particle SuperSpray with the following settings and place it inside the center of the SphereGizmo.
Off Axis: 90.0
Off Plane: 0.0
Use Rate: 20
Particle Size: 3.0
Rotation and Collision:
Set to “Direction of Travel/MBlur”, and set it to 15.
Next, select said SuperSpray, right-click on it, go to Properties, and assign it an Object ID. Assign it any # you want, but for this exercise it will be 32. Then, go to the Material Editor, and create something that’s totally glowing white, either using self-illumination or raytrace luminosity. Apply that material to the particle spray.
The particle spray should look something like this, if you advance the frames enough:
6. Now for the hard part. Go to Rendering->Video Post. First of all (do this first), click on the blue thing:
After you click, select “Perspective” from the list of viewports and press OK. Then, you will need to put a lens flare in the middle of the explosion. Click on “Add Image Filter Event”, and add a lensflare:
Setup the lensflare. You can either use a provided lens flare file made for explosions/quantum singularities/whatever, or you can use the AFTERFX3.lzf file pre-included with MAX, and red-shift the glows, red-and-orange-shift the manual secondries, increase first manual secondary size to at least twice that of the glow, and apply inferno (gaseous) to the manual secondaries.
Anyway you should have a lensflare looking something like this:
Then, when you have the lens flare right, go to “Node Sources” and pick the omni light as the node source. Press OK. Find a frame where the particles look good, and go to that frame in the video post renderer and render.
Then, back to the video post. Add a Lens Flare Glow. The settings for it are like:
Object ID: [whatever # you assigned the superspray]
Set glow color to “pixel”, the color is something that will make it look better, like yellow, orange, blue, etc. If you really feel like it, you can use a gradient
The video post thingy should look like this:
Remember, what you call the lensflare and the SuperSpray glow can be anything you want.
By the way, render the image:
For the explosion you first saw in the beginning, I added two more particle sprays and glowed them. Anyway, I hoped you enjoyed doing this, for it is TFRAkira213’s first tutorial.
Copyright© TFRAkira & Stryker