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Tutorial "Creating a Greek corner through Blender (Part 2 of 2)

This is the second part of the tutorial about an architectural greek corner created with Blender 2.6.
In this part you can see how to create the ivy through the Blender particle system and how to assign the materials to geometries.
Then, I run the render through Blender Render internal engine, so I get better the rendered image through the final compositor.

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About The Author

Umberto Oldani I was born in Magenta (Milano) Italy on 14th August 1965, where I'm still living. Before starting my carrer in 3D graphic, I did different works. Taking into consideration that I 've been always fascinating by drawing, after the high school I was empoyed as a drawer in technical studios and building companies, suing CAD systems too. In 90's I developped my passion in 3d modeling, deepening my knowledge through Computer Graphic courses and intensive seminares, using very high 3D software. In 2012 I became Blender Foundation Certified Trainers. Into this web site I can show a part of the most important modeling, rendering and 3d compositing images I realized in the last few years.

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