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Creating 3d Photoreal Leaf in 3ds max with fake SSS

This time we cover :
-Switch betwen Slate node based Material editor and Classic Compact 3ds max material editor
-Use Slate node based Material editor to create complex materials in 3ds max ( simmilar to Mayas Hypershade)
-Flex modifier to give it a fake wind blow and secondary vertex movement
-How to make a photorealistic Subsurface Scatter effect (SSS) material without actually using a SSS shader
-Mental ray

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