Depth of field is a cool effect that let you bring focus to particular object in the scene and blurring rest of the background and foreground.
This is a simple walk-through, showing how to add cartoony motion blur arms to a bound mesh
Hi there and welcome to my second tutorial. Perhaps weird to do so, but I would like to open with a word of advice. My mind can be quite chaotic at times, during this tutorial it certainly was. I made a number of silly mistakes and I’ll show them to you in the course of […]
This is a new tutorial from VrayGuide
In this tutorial i will show you how to light a scene with an HDRI image and then composite the shadow onto a back plate in GIMP.
This scene was created in 3ds max, rendered using Vray and then composited in Photoshop and was inspired by my love of victorian architecture.
My first tutorial, since so many asked for it so be easy …hope it helps some of you, enjoy
Working on shading and Lighting of an animation project from Idea to Final Render
In this tutorial we try to create a little “fantasy scene”, with some kind of magic mineral.
In this video taken from our “Rendering with SOFTIMAGE|XSI v.II: mental ray” training product, we will get to see how to use the new irradiance particles indirect illumination algorithm and combine it with image based lighting using HDRI rendering. This technique allows us to use the environment sampling feature of irradiance particles to render a […]
This is a quick tutorial on how to apply and get the most out of the Physical Lens Depth of Field shader in Mental Ray.
In this video I will be going over how I use ZBrush to create render pass’s and how to composite them together in Photoshop.
I’m going to share some of tips to how to get flicker free FG animation with mentalray in 3ds max.
The key to this tutorial is to help you improve your scenes and how you render in general. It is a fairly simple concept that once you learn you will always use. Ok for today’s tutorial I will be showing you how to setup your scene for rendering… The first thing you should do is […]
Hi everybody. In this tutorial we will see how we can design a lovely toon characters scene, light and render it. Also we will see what is composite material and how to use it. You need to know some 3ds Max essentials, but i tried to explain everything detailed. Used 3ds Max 2009, VRay and […]
Time Lapse showing process of modeling Wheel Audi arm Rotor Design.
In this video taken from our “Rendering with SOFTIMAGE|XSI v.I: mental ray” training product, we will get to see how to properly setup an architectural scene in preparation for camera animation using mental ray and Final Gathering. Without the right technique, rendering any type of animation with Final Gathering can produce undesirable flickering. However, in […]
Learn how to bake normal maps.
It’s time to learn how to make some cool custom lights in Vray.
This video looks at how to use UV unwrap tools in Maya to cut apart a hand by UV edges.
In this tutorial, we will be seeing how to use Global Illumination in "Brazil ‘Rio’ Rendering System v2.0". As well as a small information on the very useful, Brazil2 Advanced Material, which, in my scene is used to create the water in the pool. In this scene I have tried to create a Villa Hotel, […]