This is a new tutorial from VrayGuide
Look through the list of 20 winter scenes that may serve as an inspiration source for you.
Today I’m bringing you the making of “Scene Francaise”
I explain how to render out passes using mental rays pass contribution maps.
In this video tutorial Josh Robinson will show how to do a shader set up for modelers.
In this tutorial i will show you how to create good looking caustics using V-Ray without spending hours in calculations.
In this video tutorial you will learn how to use Mental ray proxy to decrease your rendering time and enhance your work
Once the sculpture is finshed I made retopologies, for the cloth are hand made retopology
There is a toy plane that we are going to create material for it
Hi everybody. In this tutorial we will see how we can design a lovely toon characters scene, light and render it. Also we will see what is composite material and how to use it. You need to know some 3ds Max essentials, but i tried to explain everything detailed. Used 3ds Max 2009, VRay and […]
Working on shading and Lighting of an animation project from Idea to Final Render
Depth of field is a cool effect that let you bring focus to particular object in the scene and blurring rest of the background and foreground.
This tutorial of the Florence Design Academy, the leading Design School in Europe, explains how to create a glowing material through Architectural and Standard materials. Additionally it will explain how to use the Glare shader to improve glow effects.
In 2006, I was introduced to Mr. Peter Thompson, owner ofMeritus Racing by Paul McAusland of UrbanImaging. He had recommended my 3D visualservice to Mr. Thompson and from then on I was creating the visuals for MeritusRacing sponsorship campaign. The visuals I have created required photorealism anddelicate compositing of rendered image to the photography plate.To […]
In this video taken from our “Rendering with SOFTIMAGE|XSI v.I: mental ray” training product, we will get to see how to properly setup an architectural scene in preparation for camera animation using mental ray and Final Gathering. Without the right technique, rendering any type of animation with Final Gathering can produce undesirable flickering. However, in […]
In this video taken from our “Rendering with SOFTIMAGE|XSI v.II: mental ray” training product, we will get to see how to use the new irradiance particles indirect illumination algorithm and combine it with image based lighting using HDRI rendering. This technique allows us to use the environment sampling feature of irradiance particles to render a […]
Hello, this is Shashank Sharma, or better known as shashanks18 on 3DM3. In this tutorial, we’ll work out to know how to do a decent lighting using HDRIs using Vray 1.5 RC3 Renderer in 3Ds Max 9. Here, I’ll be using a Castle scene for the example, that I have modelled, textured and lighted up. […]
1. Open 3DS Max . Press F10 to show rendering settings dialog or the button with the tea-pot icon on the main panel as shown on the picture 1. At the Common tab expand Assign Render rollout and show the dialog to select V-ray reder by pressing the button with the triple-dot. 2. Set parameters […]
Click here to view big image As you can see above, this is the final image. It took 15 mins to achieve this look with a dual Xeon 3.0 and 2 gb ram. Here is the scene layout in 3dsmax ( I use version 9 ) The main idea for this image was to have […]
My first tutorial, since so many asked for it so be easy …hope it helps some of you, enjoy
I decided to write how I make the scene for car rendering. Pay attention only to the light and the scene, car stands only for example.