Want to have a Day/Night terminator effect on an Earth sphere and use lighting to control the materials?
I’m going to share some of tips to how to get flicker free FG animation with mentalray in 3ds max.
In 2006, I was introduced to Mr. Peter Thompson, owner ofMeritus Racing by Paul McAusland of UrbanImaging. He had recommended my 3D visualservice to Mr. Thompson and from then on I was creating the visuals for MeritusRacing sponsorship campaign. The visuals I have created required photorealism anddelicate compositing of rendered image to the photography plate.To […]
Hello, this is Shashank Sharma, or better known as shashanks18 on 3DM3. In this tutorial, we’ll work out to know how to do a decent lighting using HDRIs using Vray 1.5 RC3 Renderer in 3Ds Max 9. Here, I’ll be using a Castle scene for the example, that I have modelled, textured and lighted up. […]
This tutorial of the Florence Design Academy, the leading Design School in Europe, explains how to create a glowing material through Architectural and Standard materials. Additionally it will explain how to use the Glare shader to improve glow effects.
This time I come with a more practical tutorial requested by an user, and it’s about how to render wireframes over solid meshes.
Alex Telford shows how to use freestyle in Bender.
Learn how to light an interior scene, using only 3DS Max standard lighting tools.
This scene was created in 3ds max, rendered using Vray and then composited in Photoshop and was inspired by my love of victorian architecture.
This personal work was created specifically for the Evermotion Competition 2011.
In this tutorial we try to create a little “fantasy scene”, with some kind of magic mineral.
Working on shading and Lighting of an animation project from Idea to Final Render
Hi everybody. In this tutorial we will see how we can design a lovely toon characters scene, light and render it. Also we will see what is composite material and how to use it. You need to know some 3ds Max essentials, but i tried to explain everything detailed. Used 3ds Max 2009, VRay and […]
Today I’m bringing you the making of “Scene Francaise”
I decided to write how I make the scene for car rendering. Pay attention only to the light and the scene, car stands only for example.
Once the sculpture is finshed I made retopologies, for the cloth are hand made retopology
In this tutorial we take a look at how to mirror blend shapes in Maya using some really easy techniques.
Time Lapse showing process of modeling Wheel Audi arm Rotor Design.
Hi there and welcome to my second tutorial. Perhaps weird to do so, but I would like to open with a word of advice. My mind can be quite chaotic at times, during this tutorial it certainly was. I made a number of silly mistakes and I’ll show them to you in the course of […]
Hi. In this tutorial we’ll investigate the render and lightning adjustment for neo-classical room design. At first place, activate the maxwell render and then set the materials in the material editor as maxwell materials. LIGHTNING Numbers seen in the above figure indicate the light locations in the scene.We’ll consider the scene is in real world […]
Learn how to bake normal maps.