In this tutorial, I’m going to share my knowledge on how I modeled and rendered the Mercedes Benz CLS550.
This is a 7 minute video tutorial showing how to create an explosion in Fumefx, using an animated object as emiter, also shows all basic tips to get nice shader and fume sculpting.
This model started as part of a school assignment in a course I took a couple of years ago, which focused on hard surface modeling
In this image I wanted to represent the beauty that all the classic cars have, as veritable jewels of the world of the automotive industry.
Being a “making of”, this tutorial is intended for people with a prior understanding of the basic tools used for modeling and texturing. This is not a step by step walkthrough, but more of a project overview.
Here we are going to model a crushed can in Blender
Hello everyone. In this tutorial I’m going to show you how to make a computer case .This is an easy to follow tutorial. I’ll explain everything as well as I can. I used3D max 7 but I think it can be done using even 3D max 4 or 5. I alwaysstart by searching the web […]
First it should be mentioned that this method is useful only for those cases when the planet is shown at the middle or background. 1. Create the scene in 3D MAX2. In Geometry –> geosphere create a spheresized 132 (it is not important what size it will be, it’s up to you to decide)3. Duplicate […]
Hello everyone. Today I start newinteractive tutorial on 3DM3. It will be car-modelling tutorial. I choosed VAZ21093 car. Why? Because it is simple to do for begginers. Everybody can take part in this tutorial. Soon I will start modelling right now!!! First step. Setting up the scene for modeling. I had sliced blueprint in Photoshop. […]
1. I am modelling this character using Maya 4. The sole purpose of making this character is fun. At this time, I dont really know where it will all end, but lets see how it evolves :) This is where the screenshorts start. To sum up what happend, then I started by creating a poly […]
This tutorial will describe how I modelled my foot model from a sketch . The method I used is polygonal modelling. Here, as you see I have a foot sketch which I found from net and I draw one myself too. I’ll start the modeling process using the hand sketch as a blueprint, you should […]