This tutorial from the the Florence Design Academy, the best design school in Europe, will show you how to create leather material.
I have mentioned step by step of how to light up an interior scene in my recent tutorials. This chapter will go into the details about material to enhance more realistic scene. 1. Quickly flash back to the recent tutorial, step 1, create the whole ambience of the area by placing omni lights (ambient only) […]
Joseph Drust, Senior Character Artist at Vicious Cycle Software, demonstrates how to bake ZBrush materials into a texture map. Download video file Talk about this tutorial at the Forum >> 3DM3.comCopyright © Sebastien LegrainEdit by StrykerSource: http://www.pixologic.com