This tutorial goes over from start to finish the creation of a rudimentary fence asset that can easily be expanded upon. This is an introductory lecture on procedural modeling in Houdini I gave at Drexel University’s SIGGRAPH chapter as a Junior Animation & FX major.
Hello Everyone, This is a relatively long introduction to Arnold in Houdini. The primary focus is on shader building but we’ll also take a look at Lights, HDRI , Render Settings Curvature Map, Triplanar mapping, Fit range, Ramps Instances Attributes Point Rendering and DOF
Hello Everyone, In this video we’ll take a look at how to model a Christmas tree in Houdini. This is a two part lesson. This part will cover the stems and the leaves and also how to render the tree. regards Rohan
Hey guys, So just a short one this time. Nothing too complicated, but something that caused me issues when I was trying to do something like this a while ago. I thought it was weird that the new principled shader didn’t have settings for alpha build in by default even though it does pick up […]
Hello Everyone, In this video we’ll take a look at how to model a Christmas tree in Houdini. This is a two part lesson. The first part will deal with building the controls for main tree and the branches. The second part will cover the stems and the leaves. regards Rohan