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The Making of Cobra Prince

Hi all, My name is Philip Herman. I want to share my knowledge of how I created The Cobra Prince. I used 3DS Max, and Vray for render.

       
 


There are a lot of ways to model, but for me when I saw a modeling tutorial on how to model Joan of Arc (great tutorial from Michel Roger), my style of modeling isn’t so different (using patch modeling).

For the cloth I utilize the 3dmax cloth simulation to achieve the most realistic result.

After I finish all the modeling, now that the figure is in a default type of pose, I chose to manually model him into the pose instead of using character rig to do so

     
         
 
   
   
 


I used a free downloadable software called Deep UV and Texporter to help me unwrap it. With Deep UV I modified the UVs in space to create the UV layout that allows easy texture painting, both in 2D and 3D. And I use Photoshop CS2 for texturing. This is a sample of my texture.

For the armor, I use shellac material in Max. This is the setting of the armor material.


For lighting, I used 13 omni lights, 2 direct lights, and 4 vray lights. This is the position of the lights.

Resulting render was done in 3D Max 6. Rendering was done in Vray 1.09.This is the render setting:

 
 
     
 
The final image was color corrected, and I put some background and some effects in Photoshop CS2
Hope you enjoyed this making of and found it helpful. Thanks for reading.
 
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