Making of The Patient
The following article isn’t intended to be a tutorial as such but rather a focused ‘making of’ during which I will attempt to explain a lot of my working practices and techniques.
Post Processing / Grade
OK so using the above lighting rig and render settings I rendered out the final image which looked something like this
As you can see it bears very little resemblance to the final image its going to take a lot of post work to get it there, clicking on the image below will show you an animation of the various different layers used in photoshop and Digital fusion in order to achieve the final image.
Above left: Layers Video. Above Right: Photoshop layers
Levels / curves
I always use lots of adjustment layers, for this image I really wanted to add a lot of contrast so I used an ‘S’ curve and crushed the backs using the levels.
I did debate using Sasquatch for the hair however this image was only ever intended as an illustration and therefore I thought it would be a waste of time fiddling with hair setting and dynamics when I could easily paint it on in photoshop.
Depth of field effect
You might notice that in the render above his ears are out of focus, I actually created this effect very simply by using the blur tool in PhotoShop. Rendering DOF in LW can significantly increase the render time
chromatic aberration is caused by a lens having a different refractive index for different wavelengths of light. It creates a rainbow coloured fringe where the light splits into its component colours. I really like the effect as it adds an armature photographic quality to the image. you can see its effects in the image below I’ve exaggerated it quite a lot in this image. I created this effect in Fusion using the Speed six Monsters Plugin ‘Gun’
The grain was created very simply by creating a new layer in photoshop and applying some nice and setting the adjustment to ‘Colour Burn’.
Because I rendered the character out as a 32bit TGA I was able to use the alpha map to cut him out and insert a background behind. I used an image of a hospital emergency room and blurred it in Photoshop very simple stuff really.
The final step of the grading process took place in fusion using the ‘Speed 6 Monsters, Film effects’ plugin which gives you the option to choose from various different film stocks, I chose to under expose this image slightly, hence the greenish tint. you can see the effects in the image below
And that’s about it really, I hope this was of some use to you and if you have any questions feel free e-mail me firstname.lastname@example.org You can download the entire scene complete with all the maps and models from the link below. Don’t forget to check out the ten24 website