Making of The Monkey King
In this project ‘Monkey King’ I used MAYA for modeling and rendering.
Usually I use deeppaint3d and PS to make texture, when I need to create the scratch in the exactly position I export the .obj to deeppaint3d, I can easily find the right place for the scratch detail.
Lighting and Rendering
I use the render layer to render different layer and pass, such as the monkey king layer, armature layer, painteffect layer, fur layer and little monsters layer, for each layer there are about 4 pass, the diffuse, specula, shadow, rgb pass (for composite). My favorite composite software is digital, in my view, the composite is very important for the final result.
About the author
Hello everybody, my name is Lin Lei, I have engaged in CG field for 8 years.(4 years in a film FX company and 4 years freelancer) Now I would like to get a steady job in game or film FX industry. I would be very pleased if you could give me some job information. Thanks.
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