Interview with Peter Sanitra
Currently I have 10 years of experience in cg working on large variety of project in games, architecture and film.
Right now, V-ray is my render of choice. It have very fast glossy reflections, proxy geometry and fantastic displacement. I also use dirt shader a lot. But for extra passes like zbuffer,normal map, volumetric light etc. I still use default scanline render.
What is your point of view on traditional art?
Of course knowledge of traditional art help you a lot when you work in CG. Mostly knowledge of 3 point perspective,color perspective,teory of colors etc. In cg, many time we use techniques that were know to traditional artist hundredths of years ago.
What can you advice for those who would like to work on the bigprojects in film making and commerce?
There is only one way to the top, and that is training and practice. If you want to be better then the rest, you have to practice more then the rest. Simple as that. Go deeper into technical knowledge, specially if you want to to rendering/lighting etc. It is crutial to know how render engines works, what is BSP tree, and how you can optimize you scenes.
Do previzualisation fist. You can have nice renders, models etc, but if they don`t work together with camera, cut and music, it will be just another average presentation. You need two know where are you going in every stage, and what you want to achieve. There is nothing more flustrating then if you`ve lost days of work on something that will not be used. Establish your own small pipeline, the way you work on each scene from modeling to composing.
What do you do in your free time? Have you got a hobby? What kind of music do you prefer?
Free time? what`s that?:-) I do cg every free minute. If not full time, I do some freelance jobs or practice. Music can be very inspiring when working on animations. Mostly I listen to Rock or Metal, i like guitars and dynamic music.