In this tutorial I show you how I used a combination of Zbrush, 3ds max and Photoshop to create Grayskull Islands….
In these 3 video tutorials you will understand how to create a new geometry from the existing geometry using the mesh extraction in ZBrush. These tutorials created by the Pixologic (makers of ZBrush) for the 3D community, so everyone can easily go at advanced level in ZBrush and extract the full potential of the ZBrush. […]
Martin Knapp demonstrates how to creating simple cloth in ZBrush. Instructor: Martin Knapp Produced by: Pixologic Source: ZClassroom.com Download video file Talk about this tutorial at the Forum >> 3DM3.comCopyright © Martin KnappEdit by StrykerSource: ZClassroom.com
Tutorial based off a sculpt done from a live model over two 3 hour sessions, focusing on capturing gesture, the essence of the pose, and the character of the model.
In the following material I’ll explain the most important steps in creating this alien monster bust.
This will show you how to morph two completely different objects into one this will also show you how to optimize your geometry with two completely different objects and both will have the same amount of polygons to be morphed this will show you how to have three or more morph from one object or […]
This tutorial from Zbrush Certified Instructor and Maya Certified Instructor Andrew Klein covers a few techniques for generating skyboxes and skydomes using a variety of CG tools.
Bueno, pues aquí os dejo esta pequeña blasfemia/homenaje al genial ilustrador británico, Brian Froud, director artístico de pelis como “Cristal Oscuro (Dark Crystal)” y “Dentro del Laberinto (Labyrinth)”.
Part 2 of Gesture Sculpting from Life