This video from Zbrush and Maya Certified Instructor Andrew Klein (www.kleinmakelearngood.com) covers how to make both symmetrical and asymmetrical blendshapes in Zbrush.
In this video I take a detailed approach and show you how you can use Polypaint to build up a more realistic skin texture
This video by artist and educator Andrew Klein looks at the basics of sculpting fabric for a character model in Zbrush.
Tutorial based off a sculpt done from a live model over two 3 hour sessions, focusing on capturing gesture, the essence of the pose, and the character of the model.
Part 2 of Gesture Sculpting from Life
Part 3 of Gesture Sculpting from Life
Final part of the tutorial, primarily finalising sculpt without the model present
It was an absolutely usual evening. I was drinking tea and watching some 2d and 3d art galleries. Suddenly I saw something special, Bao Pham’s green art of girl, who has incredible gaze. Everything was saturated with harmony and serenity. So I angry and said “Why it’s so beautiful?!” Then I left my tea, opened […]
In This “Making OF” article I wil try to explain the techniques that I used to create this image. I will focus mainly upon the creation of the character
The inhabitant of a tropical, swampy jungle
Programs Used: Zbrush and Photoshop.
In the process of Alien creation I would be able to experiment and explore a little more of the possibilities of ZSketch tools
Fabio Bautista shows us how to create a female amazon warrior
This is my new model that I’ve done in my free time
I made this character to add it to my personal portfolio, I will show you how I created it.
In the following material I’ll explain the most important steps in creating this alien monster bust.
Hello everyone, this is a little making of my creature called “Nemesis”.
Sandoje character is made in cartoony style and is full of wonderful details
This tutorial shows the process of creation of the character called “Sanlik”.This creature was designed for a short film that I wrote 2 years ago.
This tutorial is best suited for those who like to see a rough model from the start and then refine into detail as you go.
Today I’m bringing you the making of “Scene Francaise”