In this video taken from our “Rendering with SOFTIMAGE|XSI v.I: mental ray” training product, we will get to see how to properly setup an architectural scene in preparation for camera animation using mental ray and Final Gathering. Without the right technique, rendering any type of animation with Final Gathering can produce undesirable flickering. However, in […]
SoftImage XSI15 Videos
In this image I wanted to represent the beauty that all the classic cars have, as veritable jewels of the world of the automotive industry.
In this video, we will look at how to work with the subsurface scattering shader that comes with SOFTIMAGE|XSI. Learn how to use the render tree to setup and implement this useful and interesting shader to achieve a realistic look for soft translucent materials. We will be working on surfacing a jellyfish! Download video file […]
There are a many ways to achieve an effective car paint simulation in 3D.
This short lesson from Noesis Interactive outlines the steps to “tag a rig” in Softimage/XSI. This process teaches you how to set up your rigs so that you can re-target animations and apply motion capture data to different 3D characters. Animators and Riggers focusing on video game development will find this tutorial very useful. INFO: […]
This is my new model that I’ve done in my free time
This is the first of a two part tutorial series from Noesis Interactive. Using Softimage/XSI, learn shading, painting, and mapping techniques with a car door as an example. This lesson will be very useful to anyone interested in creating textures for 3D objects. Download video file INFO: Size of original movie: 86 MB Compressed in […]
Making of Nutcracker by Francois Conradie
This is the second of a two part tutorial series from Noesis Interactive. Using Softimage/XSI, learn shading, painting, and mapping techniques with a car door as an example. This lesson will be very useful to anyone interested in creating textures for 3D objects. Download video file INFO: Size of original movie: 73 MB Compressed in […]
Making Of ‘Tin Man’ by Francois Conradie
Learn the basics of animation in the Softimage/XSI 6 Mod Tool with this tutorial from Noesis Interactive. Follow along as topics such as bone chains, keyframes, and animation curves are explained while animating a simple character. This tutorial will be very helpful to anyone who wants to start animating with the XSI 6 Mod Tool. […]
Get a free look into the inner workings of ICE and production workflow in this video from the “Mastering the Art of ICE Volume I: Breaking the ICE” series. In this video, we will look at working with an ICE Tree and how to tweak and work with the new volume shaders in XSI 7, […]
In this video, from “Rendering with mental ray in 3ds Max 2010”, learn how to combine two of mental ray’s most powerful features, Global Illumination and Final Gather. Discover how to use these two indirect illumination algorithms together in order to render photo-realistic images fast and easy. Download video file Talk about this tutorial at […]
This Noesis Interactive tutorial introduces you to the recently released Softimage/XSI 6 Mod Tool. The Mod Tool is specially designed for video game development and is available for free download from the Softimage website. Learn how to get started with this powerful 3D program. Download video file INFO: Size of original movie: 146 MB Compressed […]
In this video taken from our “Rendering with SOFTIMAGE|XSI v.II: mental ray” training product, we will get to see how to use the new irradiance particles indirect illumination algorithm and combine it with image based lighting using HDRI rendering. This technique allows us to use the environment sampling feature of irradiance particles to render a […]