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cafe_final
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Making of cafe by Tiziano Fioriti

Introduction When I went to France on April 2005 on my high school trip, I bought different postcards to send them to my family and friends. Accidentally I forgot to post one of them so I brought it home. It represented the Cafe de Flore of Paris, the famous cafe of french existentialists and artists. I […]
bugatti_veyron_hires
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Making of Bugatti Veyron

Bugatti Veyron – One of the fastest and popular speedcar…. This 3D Model was created in 2 Days completely. I used 3DS Max for this. I had seen some of the wallpapers of this car and was so inspired that the same night i began to work on this model. This model has has been […]
fig18
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Brazil2 GI Tutorial

In this tutorial, we will be seeing how to use Global Illumination in "Brazil ‘Rio’ Rendering System v2.0". As well as a small information on the very useful, Brazil2 Advanced Material, which, in my scene is used to create the water in the pool. In this scene I have tried to create a Villa Hotel, […]
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Brazil Rendering Setup by Punxva

The key to this tutorial is to help you improve your scenes and how you render in general. It is a fairly simple concept that once you learn you will always use. Ok for today’s tutorial I will be showing you how to setup your scene for rendering… The first thing you should do is […]
bolt-big
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We draw a bolt and a nut

To make a bolt, in the beginning it will be necessary a preparation on which to be cut a groove. Two cylinders a necessary for preparation. The first cylinder on which there will be a groove: CylinderRadius: 50,0Height: 240,0Cap Segments: 2Sides: 24 The second cylinder:CylinderRadius: 100,0Height: 40,0Cap Segments: 2Sides: 6 Now, attach both cylinders by […]
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Explosion Tutorial

This is just a quick and an efficient way of doing nice explosions.For this scene you will need 2 gizmo’s, 3 omni lights and 1 lens flare.First of all you will need 2 gizmo’s : 1 box and 1 sphere. As shown below: Add combustion(fire effect in 3dsMax R4) to both of them with the […]
finito
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Creating Bicycle 3D Model in 3DS MAX

Introduction This tutorial will show you how to use editable poly to create a bicycle. You will learn how to use editable poly and simple shapes like cylinder and box to create assets for the 3d mesh. I will also show how to manipulate turbo smooth modifier in your advantage – small bikes as it […]
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Creating HighPoly Beretta in 3DS MAX

Introduction In This tutorial I will show my way of creating high poly weapon in 3d max. Step 1 First things first.go to create panel and Create a plane like I show on the image and apply the reference image texture on it.(i found this beretta image on google) Step 2 After select that plane, […]
auto
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Movement of the automobile on a line

How to begin creation of realistic model of movement of the automobile on turns, it is necessary to specify, how many the centres of rotation are involved at the moment of turn. In the normal machine, with one rudder and four wheels of them only three – one in the centre of the back bridge […]