In this tutorial Hemant Dangare shows us how he was making “ Ganesha” , the god with the face of an elephant.
I have put together a short “making of” of my latest personal piece, called “Final Stand”.
In this tutorial, I’m going to share my knowledge on how I modeled and rendered the Mercedes Benz CLS550.
This tutorial is best suited for those who like to see a rough model from the start and then refine into detail as you go.
In This “Making OF” article I wil try to explain the techniques that I used to create this image.
I’d like to tell you about how I made my picture Trooper, and I hope you enjoy this Making Of.
In this tutorial we will explore using Maya ncloth to create Glass Shattering Effect.
This video from Andrew Klein covers Maya Modeling Basics: Chair
In this tutorial we look at how to make a arm rig. Both the FK and the IK, with a Switch between them.
This tutorial is targeted at those with an intermediate level of modeling and texturing experience
This tutorial is intended to present a method of creating a next gen vehicle asset.
Introduction This tutorial is intended to show you how to make a Coca-Cola bottle using Maya. Although, you may think making a bottle is trivial, but it is easy to overlook some of the tiny details that make your final image more desirable to watch. I will also try to give you some tips, which […]
This video shows how to take your Blender models and bring them into Maya, complete with your UV layouts
Part 1 of 6, this video from Andrew Klein covers the difference between NURBS and Polygons, and looks at creating the basic sphere shape for the body of our toy chicken.
Part 5 of 6 demonstrates modeling the big toe.
This is a step-by-steptutorial that explanehow to create 350Z’s body using polygonal modeling in Maya environment,but you can apply this technique to other poly-modeling software. Step 1 This is my screen-shot after I have correctly placed my blueprints. Step 2 To start with, we’ll concentrate on the front part of the car. I’ve divided it […]
This is an overview of creating high polygon realistic 3D characters ( with a particular leaning toward the creation of the above model ). My inspiration for writing it, was that as a long time videogame artist used to working with real-time constraints, I wanted to learn high resolution modeling techniques, and I couldn’t really find […]
In this tutorial we look at how to setup the spine for a character.
I’d like to share with you my workflow to make this mermaid from modeling, texturing until the final rendering.
In this maya video tutorial i’ll explain in depth, how to create GrayScale representation of ZDepth as well as Height fields, using many methods including”shading networks” & “mel scripting”. INFO:Original size of movie: 38 MBCompressed size in .ZIP: 34 MBDuration is about: 13 minutes and 22 secondsFormat: QuickTime Movie (*.mov) Download video file Talk about […]