In this tutorial I will cover some of the basic hard surface modelling techniques using built in Blender tools, as well as why it is crucial to keep a clean mesh and to use primitives for modelling precise angles.
Creating an animation of bouncing balls using a particle system and physics for collisions (Blender version 2.55).
Modeling Audi TT with GLSL Shaders
This video shows how to take your Blender models and bring them into Maya, complete with your UV layouts
In this tutorial we see how to use armatures, how to add bones, add constraints
This time, I decided to go ahead and dive into a complete project creation, from the modeling to the final render in Cycles.