This video shows how to take your Blender models and bring them into Maya, complete with your UV layouts
Here we are going to model a crushed can in Blender
A lot of you have been asking for how to use the Blender built-in video editor, so here is the answer.
This is the first part of a video tutorial I made through Blender 2.62 on the creation of a classic architectural greek scene.
Time Lapse showing process of modeling Wheel Audi arm Rotor Design.
In this tutorial we see how to use armatures, how to add bones, add constraints
A very simple rig but it does introduce the concept of control bones.
In this the second part of a tutorial on making a simple car, colour and wheels are added to the car body made in the first part. Colour is added to body of the car and a different colour is used for the glass. To use more than one colour requires a new material slot […]
Alex Telford shows how to use freestyle in Bender.
This tutorial is about the new Skin Modifier.
We look at how to create realistic camera movement in blender!
Creating an animation of bouncing balls using a particle system and physics for collisions (Blender version 2.55).
A quick look at how to key colors in Blender compositor
Here we look at how to take your Blender models and bring them into Maya, complete with your UV layouts
Here’s a quick tutorial that should help you create better renders to showcase your models. You’ll understand a very simple technique that will allow you to achieve the type of results. You’ll understand how to render your model with a seamless background and soft shadows, without complicated lighting and backdrops. Once understood, this type of […]
Learn how to bake normal maps.
In this tutorial we take a look at how to texture paint in Blender!
Second part of the energy designing tutorial is finally out! We will only use blender 3D in this part.You will learn how to model the actual can as well as adding some nice reflections to it. Make sure you’ve watched the first part of the tutorial.
In this tutorial we’ll create a 3D post-it.
This time I come with a more practical tutorial requested by an user, and it’s about how to render wireframes over solid meshes.
In this tutorial we try to create a little “fantasy scene”, with some kind of magic mineral.