The screenrecording itself was done for Steve Gormley aka VJSteveG, who will be using the footage / timelapse in his work. The video you are seeing right now is more of a summary of a video tutorial that I am working on right now. There I will explain all the basic techniques used in the […]
This tutorial is about the new Skin Modifier.
Learn how to use blender game engine for some cool chain physics.
This fast speed video tutorial shows one way of modeling a metal screw in Blender.
This tutorial is about modeling a sake set in Blender 3d.
Here’s a quick tutorial that should help you create better renders to showcase your models. You’ll understand a very simple technique that will allow you to achieve the type of results. You’ll understand how to render your model with a seamless background and soft shadows, without complicated lighting and backdrops. Once understood, this type of […]
Today we take a look at how to create custom macros in Blender for quick repeated actions using some basic Python.
Here we are going to model a crushed can in Blender
You’ll learn how to add film grain and color correction (appart from a few other effects like flickering) to make a video look old!
A very simple rig but it does introduce the concept of control bones.
Second part of the energy designing tutorial is finally out! We will only use blender 3D in this part.You will learn how to model the actual can as well as adding some nice reflections to it. Make sure you’ve watched the first part of the tutorial.
In this the second part of a tutorial on making a simple car, colour and wheels are added to the car body made in the first part. Colour is added to body of the car and a different colour is used for the glass. To use more than one colour requires a new material slot […]
In this tutorial I’ll show you a cool trick on how to select similar Vertices for faster and easier modelling.
In this tutorial I will cover some of the basic hard surface modelling techniques using built in Blender tools, as well as why it is crucial to keep a clean mesh and to use primitives for modelling precise angles.
Creating an animation of bouncing balls using a particle system and physics for collisions (Blender version 2.55).
Modeling Audi TT with GLSL Shaders
This video shows how to take your Blender models and bring them into Maya, complete with your UV layouts
In this tutorial we see how to use armatures, how to add bones, add constraints
This time, I decided to go ahead and dive into a complete project creation, from the modeling to the final render in Cycles.
In this tutorial we try to create a little “fantasy scene”, with some kind of magic mineral.
We look at how to create realistic camera movement in blender!