We look as to model this sweet shark. I got inspiration from Disney’s cartoon “Little Mermaid”. I idea was to create a shark that looks dangerous, but also has a cartoonesh look. It has small but compact body so even at first look you see that it’s strong. and at the end it has to […]
This tutorial is all about making a image look evil and pretty dark. Yeah we gonna take a look at dark side of art, shall we? I have downloaded a picture of actress Livtyler. here it is. If you like above picture just copy and use it for this tutorial its free of cost only […]
Overview You just finished your photo-realistic model of a car. You have asigned a blinn shader and you’ve cranked up reflectivity 100%. You’re all set in mental ray with raytracing. You hit render and your car looks matted, no reflections. (NOTE This is a beginner’s tutorial. Most average Maya users will have already learned to […]
This is a story about making of the “Restricted Area” artwork.
This model started as part of a school assignment in a course I took a couple of years ago, which focused on hard surface modeling
This tutorial is intended to present a method of creating a next gen vehicle asset.
This tutorial will teach you the basic architectural modeling and working with Editable Poly.
This tutorial will explain how I was able to make this piece.
I created this personal artwork in September with the following text: “Enough food is produced in the world today to feed everyone
In this tutorial the viewer learns how to use Autoweight to create skin-weights automatically within a couple of minutes for a complete character.
This tutorial diggs deep into the unknown land of head modelling.
In video 3 of this 5 part series, Andrew Klein covers how to create curves
This video from 3d artist and educator Andrew Klein, shows the viewer how to import a 3d model into Photoshop CS4 from Maya 2009
Today we take a look at how to create custom macros in Blender for quick repeated actions using some basic Python.
The real time of this is around 4 hours and 20 minutes
In this tutorial I will cover some of the basic hard surface modelling techniques using built in Blender tools, as well as why it is crucial to keep a clean mesh and to use primitives for modelling precise angles.
This tutorial shows a super quick and easy way to build a table lamp using a 2D line profile and the lathe modifier in 3Ds Max.
The real time of this is around an hour, but I put the video in High speed to make it faster
This tutorial is complex from the point of view of modeling, because the user will pass thorough different techniques like surface tools(spline modeling), mesh edit (polygonal modeling), mesh smooth. This tutorial is not recommended to beginners, although they will learn some useful tricks from here. The tutorial is entirely conceived in 3D Studio Max 3.0 […]
Want to know how to tear up your favorite starship without actually messing up the mesh? Use textures. We could start with a sphere but that’d be too easy. Grab your favorite mesh instead. The easiest way to apply even burn marks over a whole mesh is if the mesh is one attached object. That’s […]
For creation steam it is necessary to make a simple cone.Click on the cone with the right button of the mouse, will choose Properties and in appeared menu, about inscription G-Buffer, put Object Channel: value 1.Appoint to the received object a material with such parameters.I n the main menu, command Rendering, will choose function Video […]