Hi my name is Aleksandar. This is my first tutorial. In this tutorial I’m gonn’a tryto help you to step by step model a AK 47 IN 3DS MAX 7. I assume you have beginner or advanced experiencein modeling. There are many pictures so I hope it will be no problems :}We will only use […]
3DS Max233 Videos
Hi,i did a character using hard surface modeling in 3ds max, with a lot of smoothing groups and mult sub object material.
The inhabitant of a tropical, swampy jungle
Nuclear explosion effect is used quite frequently in the movies and TV shows
This tutorial was created by Rodrigo Banzato – a 3d artist and instructor at Tonka3D – and it is a selection of the 10 most common errors people commit when using the 3ds Max, specially for those who are initiating with this 3D tool.
This video tutorial is dedicated to 3dm3.com and Johanna Bak that requested this video. The video is showing one of many ways of making a straight forward umbrella, that can be tweeked as mutch as you want after the basemesh is done. Im realy bad with voice overs so this tutorial is also soundless, just […]
“Introducing the new Unreal Ungine 4” – It was created by Rodrigo Banzato from Tonka3D, where he shows the major elements of the new Unreal Engine 4 including some very cool 3d low poly objects to be part of his new project for the Total Objects collection, that will be soon available at Tonka3D.
This tutorial shows the process of creation of the character called “Sanlik”.This creature was designed for a short film that I wrote 2 years ago.
This is a tutorial that Rodrigo Banzato shows how to use sub textures, tileable textures and how to manipulate and use those CG textures.
In this making-of I’ll be showing you how I used 3ds max & Photoshop to create a 3d/paint-over concept piece…
This time we cover : -Switch betwen Slate node based Material editor and Classic Compact 3ds max material editor
Quick tutorial on how to setup a hdri lighting in 3DS Max 2014 with Vray
See how this classic leather armchair with capitones was modeled from start to finish.
In the second part of the video we are going to see how to model the sheet, the pillow and blanket inside Marvelous Designer and then send it all back to 3ds max.
This tutorial shows how to complete an ambient occlusion solution before introducing lighting to your scene.
This tutorial is dedicated to 3DM3 community. 1.Intro 2.Game modeling workflows 3.Tools used 4.Workflow used for Varga 5.Final model You could also check the first part of this tutorial : Varga hair tutorial (low poly game character hair) This is not a step by step tutorial. I will summarize the workflow i used for one […]
In this tutorial I show you how I used a combination of Zbrush, 3ds max and Photoshop to create Grayskull Islands….
After few requests to post a tutorial about creating a velvet/suede fabric finish, I have managed to put something together. The following tutorial works for both V-Ray and mental ray. One of the most distinctive characteristics of the velvet/suede finish is its soft textured effect with two contrasts that transcend across the entire surface. This […]
Hello every one! Creating animation and simulation of objects are very sensitive in 3ds max (Reactor), so you have to take care of every single object in the scene to simulate it perfectly as much as interesting for the viewer, that is the best Animator who take care of a small object and trying to […]
Simple Modeling of Tennis Ball by Khuram Shahzad. Download video file Talk about this tutorial at the Forum >> 3DM3.comCopyright © Khuram ShahzadEdit by StrykerSource: http://www.3dm3.com
Linear Workflow: a guide