I have put together a short “making of” of my latest personal piece, called “Final Stand”.
3DS Max232 Videos
I’m going to share some of tips to how to get flicker free FG animation with mentalray in 3ds max.
This tutorial demonstrates producing a daylight solution for an urban context model.
Modeling a Classic Wooden Table in 3dsmax (Part 4/6)
A table is super simple to model, it consists of just one modified box for the top, and four boxes for the legs. Let’s get started. 1) Create a box that is 50 by 80 by 1 units. And make sure it has only 1 length, width, and height segments. Make sure everything is exactly […]
In this tutorial we use the free plugin Greeble
Depth of field is a cool effect that let you bring focus to particular object in the scene and blurring rest of the background and foreground.
In this video tutorial we are going to create a historical mosque.
Sparks and electric surge in 3ds max
Modelling process timelapse by Blendtuts
In this video I’ll show you how to use 3D Studio Max to model the second of several ceiling fans. Reference: https://ecx.images-amazon.com/images/I/61SzLvUIYdL._SL1500_.jpg Please remember to leave your comments and if you really need something answered send me an email at email@example.com. Also, giving me a thumbs up and subscribing shows you find my videos helpful. […]
QuickMax is a new series of simple 3dsmax tutorials that I created, which will feature all aspects of the program itself, including modeling, texturing, lighting, and animation. Welcome to section one, this will feature the 3dsmax Material Library. Section 1: Materials Standard Materials 2: How to make a realistic electron microscope material (To complete this […]
This tutorial from the the Florence Design Academy, the leading design school in Europe, explains how to simulate this effect with 3D Studio Max perfectly.
See how this classic leather armchair with capitones was modeled from start to finish.
In this tutorial you will learn how to do modeling of Pisa tower in Italy.
Welcome to this short introduction Tutorial about custom Rayfire shatter / fracture shapes in 3Ds Max.
Very quick tutorial on building a fire and smoke system in Fume based on a simple PFlow system.
In this video tutorial we learn about the General workflow for working with Arnold Renderer for 3ds Max.
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In this tutorial, I will show you how to place road on top of terrain, in way that road partially follows terrain, and in places where she’s not, there we will have slopes on terrain.