10 minutes tutorial for 3d Character Designers explaining the complex unwrapping and designing of pixel strech free uv maps for textre-baking. It is a bit more advanced (it uses Unwrella for one part, yet the know-how can be used also witout any 3rd part plugins) yet it explains in step-by-step tutorial the whole process of […]
3DS Max232 Videos
This tutorial is targeted at medium level users and will present the process of texturing a photorealistic building that has already been modeled. I will focus on the texturing process in particular, even though the modeling and UVs are also important for the final look of the building.
After the high popularity of „modeling iPhone4 in 3dsmax “ we decided to do a tutorial for another popular mobile, HTC Desire S.
Learn to fix your Light Leaks by using VRayOverrideMtl.
Today we will UVmap the character head.
Modeling a Classic Wooden Table in 3dsmax (Part 2/6)
Hey guys, my name is Erik Mjelde and I’m going to show you step by step how to make a convincing reflective shader using max 7.5 and up.
Chrome is one of the most used materials in the Design field. This material needs only a few settings to be rendered in an optimal way. You can see many samples of chrome in the design gallery of the Florence Design Academy Let’s begin: 1.) You need a dark gray diffuse color (for a perfect […]
This tutorial from the the Florence Design Academy, the best design school in Europe, will show you how to use the SPLINES effectively in the field of Interior/Furniture Design.
Want to have a Day/Night terminator effect on an Earth sphere and use lighting to control the materials?
Today we will create a waterfall with Particle Flow, Fumefx
Timelapse video of my first painting trying out Autodesk Sketchbook Pro
In the second part of the video we are going to see how to model the sheet, the pillow and blanket inside Marvelous Designer and then send it all back to 3ds max.
For this tutorial I assume you got a fair bit of brain and experience with 3D Studio MAX. Reset your scene and start by making a cone with radius1: 10, radius2: 150, Height: 800, Height segments: 80, Sides: 40 and mark the “Generate Mapping Coords” This will make the basic sharp of the smoke. It […]
This tutorial is dedicated to 3DM3 community. 1.Intro 2.Game modeling workflows 3.Tools used 4.Workflow used for Varga 5.Final model You could also check the first part of this tutorial : Varga hair tutorial (low poly game character hair) This is not a step by step tutorial. I will summarize the workflow i used for one […]
Fabio Bautista shows us how to create Red Hulk, a comic book character
This is a new tutorial from VrayGuide
VRayDirt is one of my favorite maps in VRay, I just love the extra AO that this map can produce!
This tutorial is fundamentally based on how to import vector files from Adobe Illustrator into Autodesk 3ds Max for further modeling work to be done on it.
In this tutorial Crystal Russell will show you how to model a sideboard buffet for an interior scene using 3D geometry
Taken from NURBS Zebra Diagnostic Shader, this map can help you detect subtle modeling artifacts. To read more about high quality 3D modeling car in polygons please visit: https://www.ebalstudios.com/blog/modeling-cars-polygons To download the HDRI: https://gumroad.com/ebalstudios