Very quick tutorial on building a fire and smoke system in Fume based on a simple PFlow system.
3DS Max232 Videos
Overview You just finished your photo-realistic model of a car. You have asigned a blinn shader and you’ve cranked up reflectivity 100%. You’re all set in mental ray with raytracing. You hit render and your car looks matted, no reflections. (NOTE This is a beginner’s tutorial. Most average Maya users will have already learned to […]
In this tutorial I would like to talk about Splines in 3DS MAX.
In this video tutorial where I will show you how to model different kind of shields using 3dsmax.
Linear Workflow: a guide
I made this paintng some time ago, having in mind a widely known Salma Hayek’s image
Modeling a Classic Wooden Table in 3dsmax (Part 5/6)
QuickMax is a new series of simple 3dsmax tutorials that I created, which will feature all aspects of the program itself, including modeling, texturing, lighting, and animation. Welcome to section one, this will feature the 3dsmax Material Library. Section 1: Materials VRay Materials 2: How to make a nice VRay brushed chrome material (To complete […]
Introduction This tutorial will teach you to create 3d blue prints for vehicles and other miscellaneous objects for 3ds Max. Things you will need You need basic knowledge of 3ds max. Internet coverage of course: D Set up the blueprints for 3ds Max Load up your internet browser go to the address (www.the-blueprints.com) – you […]
This tutorial from the the Florence Design Academy, the leading design school in Europe, will show you how to create car paint material.
Creation of this scene was inspired by one of my favorite German designers – ROLF BENZ.
Using the box modeling technique, we build up a Faucet object in Autodesk 3ds Max 2012.
Time-lapse Painting by Stefan Eriksson
In this video we’ll be using Autodesk 3d max to create a Cartoon Character modeling to animation with rigging process. I hope you enjoy the video and find some useful tips and tricks you can apply to your own projects! You can help me out by subscribing to my channel and liking the video! And […]
How to begin creation of realistic model of movement of the automobile on turns, it is necessary to specify, how many the centres of rotation are involved at the moment of turn. In the normal machine, with one rudder and four wheels of them only three – one in the centre of the back bridge […]
The snatch of this car was and binding by chains, but Z4 can breaking this chain, so Z4 unleashed. Hello, my name is Mohamed Abuyhia from Alexandria Egypt. It is the first time for me in the cars modeling I was thought that it is complicated but after this try I found that it is […]
One of the major edge Cinema4D has over 3DS Max is teh fact that 3d objects around the scene can be exported directly into Adobe After Effects.
Today I’m bringing you the making of “Scene Francaise”
After the high popularity of „modeling iPhone4 in 3dsmax “ we decided to do a tutorial for another popular mobile, HTC Desire S.
The main idea of the project was to develop an antithesis of other benchmark productions which are mostly boring and aesthetically weak. Michał Staniszewski from the demoscene Plastic group came to us with a draft of an interesting, action-filled story with a unique design and aesthetics that would be as close as possible to an […]
Showing how to setup a TP rig using procedural activators and only force values.