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Setup car rendering studio with V-ray by be_fast

6. We do not have the last wall. Just make it as an ordinary plane. Well and for the tests of the auto paint create a sphere in the middle of the studio.

7. After the required foreshortening of the Perspective View is selected (along the diagonal through the studio having the sphere in the center of the view) press Ctrl+C to create a Camera and fix the chosen foreshortening. In future pressing P will allow you to switch to the Perspective View mode fast twisting the view and turning it and then going back to the fixed one simply pressing C. This will help you designing your environments really fast having the final shot controlled as well as the overall scene structure.

The most important effect of a studio is the illumination that goes beneath the background. I achieved the best results with Target Spot. Target it from a sphere on a wall as shown on the picture 7. To make the background illuminated softly from beneath you would have to decrease Hotspot/Beam and increase Falloff/Field in Spotlight Parameters

8. Create material of the studio - ordinary grey V-ray material (picture 8) and material of the auto paint (picture 9)

9. Making a render test by F9 at the active type of camera/perspective or pressing the Render button as shown on the picture 10

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10 Add another thin Vray Light as on the picture 11 for more contrast thin reflections.

12 The same scene and material of paint on the car model.

Good luck! Don't forget that surpassing my result is very simple – just experiment more.

Download Studio Sphere (max2008) ~30kb

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